{"id":23995,"date":"2025-09-08T01:43:27","date_gmt":"2025-09-08T01:43:27","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=23995"},"modified":"2025-09-08T01:43:27","modified_gmt":"2025-09-08T01:43:27","slug":"review-vantage","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-vantage\/","title":{"rendered":"Review: Vantage"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Publisher: Stonemaier Games<br \/>\nPlayer Count: 1-6 Players<br \/>\nGame Length: 2-3 Hours<br \/>\nComplexity 2.25\/5[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>In this narrative-driven, open-world, exploration game, players must navigate the terrain of a distant planet, choosing their own path, meeting strangers, gathering resources, gaining companions, surviving the elements and exploring the great and the small of these mysterious surrounding.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"font-weight: 400;\">Vantage isn\u2019t your typical structure-based, strategy game. While there are mechanics and turns, it certainly doesn\u2019t serve up the gameplay as the main course. This is an experience where the story is the game and developing it within the very loose structure is where the appeal will lie.<\/p>\n<p style=\"font-weight: 400;\">While some might be quick to write this off as another \u201cChoose Your Own Adventure\u201d, it couldn\u2019t be further from the truth. When it comes to world-building in the board game space, Vantage brings a richness and complexity that is entirely unparalleled. It takes you down the rabbit hole and then lets you choose between 6 additional rabbit holes\u2026 and 6 more rabbit holes and 6 more rabbit holes after that until you\u2019re completely emersed and at the mercy of your choices.<\/p>\n<p style=\"font-weight: 400;\">It&#8217;s part RPG, as you\u2019ll equip your character with items you may not know the use for yet, companions who may only serve your benefit briefly or goals you\u2019re not quite sure how to accomplish. These resources not only benefit you for their face-value, but serve as sources of experience and knowledge to help grow and expand your character to satisfy greater and more risky challenges ahead.<\/p>\n<p><span style=\"font-weight: 400;\">This isn\u2019t a campaign, but a series of 2\u20133-hour adventures that begin in a unique way and playout differently every time. Strangely, despite all these lauded aspects, I personally haven\u2019t run across a game this divisive to the extreme in a while. So, my hope with this review is to showcase the structure of the game, the experiential mindset and construct some expectations to help you determine if Vantage is for you. <\/span>[\/vc_column_text][vc_column_text]<\/p>\n<p style=\"font-weight: 400;\"><strong>ON YOUR TURN<\/strong><\/p>\n<p style=\"font-weight: 400;\">Players have 3 primary areas to consider: The player board which tracks your 3 attributes (health, time &amp; morale), your card grid which displays your character and carry-a-longs and your location card.<\/p>\n<p style=\"font-weight: 400;\">Throughout the game, you\u2019ll travel across multiple location cards. Each card features an intentionally illustrated look at that location and a series of 6 actions available. These actions, while expressed differently depending on the card\u2019s context, are rooted in 6 basic game actions: Movement, Look, Engage, Help, Take or Overpower. Your character starts the game specializing in one of these categories, but you have the power to continue on that trek or mold your character as you see fix. Just because you\u2019re one more likely to Engage doesn\u2019t mean you can\u2019t Overpower (fight, etc.) or Help.<\/p>\n<p style=\"font-weight: 400;\">You can only choose one action per card per game placing more emphasis on each choice. This means rejecting 5 options, their benefit and their storylines in exchange for the choice that best suits you in a particular moment in time.<\/p>\n<p style=\"font-weight: 400;\">Actions are always successful, but like choices in life, always deliver consequences. Once you choose an action, you\u2019re directed to roll a specific number of challenge dice. These challenge dice reflect the action\u2019s investment and effect it has on you personally. Did it wear on your morale, affect your health or take too much time? These are the survival pillars of the game and ultimately exhausting one ends your adventure.<\/p>\n<p style=\"font-weight: 400;\">Fortunately, travel and choices breed resources and experience in the form of cards that strengthen your ability to absorb these challenges over time. Gaining a weapon might allow you to place a die when you choose an Overpower action. Gaining a companion might help absorb specific die rolls when you\u2019re in a certain terrain. In a sense, your player grid is an evolving tableau that can potentially pattern your player to better accomplish certain types of actions. Additionally, some cards can be upgraded to more power advantages.<\/p>\n<p style=\"font-weight: 400;\">As you choose these actions, you\u2019ll be prompted with a story blurb describing the outcome of your choice. This wildly varies and I\u2019d hate to ruin any surprises, but the outcome could be as simple as gaining credits, a new resource card, whisking you away to a new location or opening a door to a new challenge.<\/p>\n<p style=\"font-weight: 400;\">Vantage is very loosely structured, but each game will give you a mission objective as well as possible Destiny and Epic victory conditions. How and if these conditions can be met will be up to you. Vantage is very clear that success in the game is first and foremost dependent on how you define it.<\/p>\n<p style=\"font-weight: 400;\">This is only the tip of the iceberg when it comes to your possible experience. There are so many different things that pop up throughout the game that might serve as a side-mission or viable distraction giving you loads of freedom to see this one through as you see fit.<\/p>\n<p>[\/vc_column_text][vc_column_text]<strong>WHY VANTAGE IS FOR YOU?<\/strong><\/p>\n<p style=\"font-weight: 400;\">Vantage is your scene if you love the idea of an open world with minimal constraints and structure. Are you ok with \u201cwandering\u201d just to get a look at what\u2019s over the horizon? Do you enjoy the idea of not just exploring the landscape, but the items you discover and series of side quests that can be embraced without the promise of a resolution? It\u2019s all in the spirit of discovery.<\/p>\n<p style=\"font-weight: 400;\">Again, this is a game where the narrative takes center stage. You\u2019re not quite along for the ride as you have plenty to do and lots of choices to makes, but the story is the game. There isn\u2019t anything guaranteed and the satisfaction of the game comes in the unknown and being able to interact based on past decisions or just on plain impulse. It\u2019s a bit of a survival game, but the tone is hopeful and almost joyful. There\u2019s a brightness (even in the darker recesses of the planet) that feels almost leisurely and stress free.<\/p>\n<p>[\/vc_column_text][vc_column_text]<strong>WHY VANTAGE ISN&#8217;T FOR YOU?<\/strong><\/p>\n<p style=\"font-weight: 400;\">It probably goes without saying at this point, but If you\u2019re hoping for a strategy game with tight parameters or standard board game mechanics, you\u2019re probably going to be disappointed. Not to say there isn\u2019t strategy, resource management, set collection, optimizing or calculated choices involved, but they\u2019re baked deep inside the cake and often won\u2019t let you control them like you would in a standard board game.<\/p>\n<p style=\"font-weight: 400;\">It&#8217;s difficult to optimize Vantage, especially given that you\u2019ll want to make choices that go against the strengths of your character. The narrative can sometimes feel random and disjointed at points and that randomness can frustrate your personal objectives.<\/p>\n<p style=\"font-weight: 400;\">The last thing isn\u2019t necessarily a hard no, but one to consider. The fantasy\/sci-fi heavy theme could be a deal breaker for some. Are you inclined to read a fantasy\/sci-fi novel? Because of the nature of the game, I can see this being a deal breaker for some.<\/p>\n<p>[\/vc_column_text][vc_column_text]<strong>MY PERSONAL TAKE AWAY<\/strong><\/p>\n<p style=\"font-weight: 400;\">I love my structured, rules-y, optimization puzzles and Vantage is about a thousand miles in the other direction\u2026 but I went in with and open mind. Stonemaier has a fantastic track record and the boldness toward innovation\u2013if anything\u2013has to be respected.<\/p>\n<p style=\"font-weight: 400;\">This is one of the most innovative game experiences I\u2019ve seen in a long time. It\u2019s much more interactive than your typical Choose Your Own Adventure. It harkens back to the classic Sierra PC games where you arrive on the scene and interact, but it does so in a much more sophisticated way. It\u2019s deeper and each play is so unique \u2013 but not a typical \u201cshuffle-the-tiles\u201d, \u201cadd-in-a-new-module\u201d sort of way. In my mind it\u2019s better defined as board game\u2019s answer to video games such as Grand Theft Auto or Skyrim where it\u2019s vastness takes on it\u2019s own personality and can even feel overwhelming.<\/p>\n<p style=\"font-weight: 400;\">I\u2019m reminded of a recent game called Mythwind that plays out like Animal Crossing with no decisive ending. You can literally play forever. Mythwind is a bit more gamified than Vantage, but the spirit of ingenuity and innovation is similar. I\u2019m thankful that games like Vantage and Mythwind are attempting to push the boundaries of this space. They\u2019re creating new ways to approach analog gaming and redefine what they\u2019re potentially capable of.<\/p>\n<p style=\"font-weight: 400;\">My personal experience playing Vantage strangely had nothing to do with the system. I think the system is fantastic and immersive. It\u2019s a monumental achievement and real work of art. For me, I wasn\u2019t in love with the theme\u2013it&#8217;s as simple as that. For the very same reason I love one movie and hate another or obsess over a book and dislike another. I love similar-themed board games, but again, I typically prefer board games where the mechanics are king and the theme can often hide. This is it&#8217;s own animal.<\/p>\n<p style=\"font-weight: 400;\">The events were often interesting, but circumstances surrounding those events and the characters just didn\u2019t engage me. I understand this isn\u2019t the type of game you can just reskin. Next, we\u2019re getting Marvel Vantage or Cthulhu Vantage! Vantage is what the designer intended it to be. But for that reason, it\u2019s probably not going to be something I take off the shelf too often. I don\u2019t think the time investment is unreasonable, but the time investment combined with the heavily-narrative-driven theme doesn\u2019t get me too excited.<\/p>\n<p style=\"font-weight: 400;\">That being said, the accessibility is crazy in relation to the game size. The ruleset is incredibly simple and you can learn, setup and start playing in a matter of minutes. It seems very family friendly and is super flexible at 1-6 players (though I wouldn\u2019t play more 3 or 4 for time purposes). The biggest precept is that you will need to set aside 2-3 hours to play. But if you love the concept and think this is the type of game you\u2019ll find engaging, that won\u2019t be time wasted. Everyone I played with who loves this game (and there are far more than not) felt the time spent just flew by.<\/p>\n<p>[\/vc_column_text]<\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Publisher: Stonemaier Games Player Count: 1-6 Players Game Length: 2-3 Hours Complexity 2.25\/5[\/vc_column_text][vc_column_text] In this narrative-driven, open-world, exploration game, players must navigate the terrain of a distant planet, choosing their own path, meeting strangers, gathering resources, gaining companions, surviving the elements and exploring the great and the small of these mysterious surrounding. [\/vc_column_text][vc_column_text] Vantage isn\u2019t [...]","protected":false},"author":2,"featured_media":23996,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[399,412,407,420,406,469,300,1504,1002,398,1505,1506],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Vantage - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-vantage\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Vantage - 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