{"id":23293,"date":"2022-10-22T21:32:05","date_gmt":"2022-10-22T21:32:05","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=23293"},"modified":"2022-10-22T21:32:05","modified_gmt":"2022-10-22T21:32:05","slug":"review-dulce","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-dulce\/","title":{"rendered":"Review: Dulce"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Publisher: Stronghold Games<br \/>\nPlayer Count: 1-4 Players<br \/>\nDedicated Solo mode: Yes<br \/>\nGame Length: 30 Minutes<br \/>\nComplexity 2\/5[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>In Dulce, you\u2019re looking to build the most efficient and successful confection business from the ground up. You\u2019ll plant your raw materials, harvest them and even build shops to make and sell your treats.\u00a0<\/strong><\/h2>\n<p>Dulce incorporates an engine-building system where players will use overflow from a previous recipe\u2019s ingredient to fulfill another. Each player will draw the same card each turn, but what you do with that card will determine the success of your business. Can you build a sweet shop that flows smoothly earning you big rewards?[\/vc_column_text][vc_single_image image=&#8221;23301&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>PLAYING A TURN<\/strong><\/p>\n<p>Each player begins the game with their own player board and set of 24 cards in ascending order. One player is chosen to shuffle their deck and remove 4 cards. This player will dictate the number and order all players will play their cards during the game.<\/p>\n<p>As players draw that round&#8217;s card they\u2019ll be forced to choose 3 potential actions: plant, harvest or build.<\/p>\n<p>When you choose to plant you flip your card over and play it on your player board. Each card has a set of the 4 different grid spaces on the back. These could be any of the game\u2019s 4 ingredients arranged in any order. After placing the card on their player board, they add that ingredient\u2019s cube on top of the card\u2019s ingredient icons. As this continues, players can play new cards on top of others, potentially earning extra ingredients by playing on top of a similar ingredient icon.<\/p>\n<p>Harvesting ingredients allows you to remove 1 row or column of ingredients from your player board. This requires you to discard that turn\u2019s card. These resources will in-turn be applied to any built confection shops.[\/vc_column_text][vc_single_image image=&#8221;23303&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Each confection shop requires a set of 2 ingredients to produce that shop\u2019s confection. Once a shop\u2019s ingredients are fulfilled, the player removes those tokens and scores a point.<\/p>\n<p>Each ingredient space in a shop also has a system of rings around the space. Ingredients with more rings create overflow. Once fulfilled, you can use that overflow ingredient on another shop with a lesser number rings bearing that it\u2019s the same ingredient. This creates a system of overflow ingredients that can potentially satisfy multiple shop recipes.<\/p>\n<p>We can\u2019t forget about the chicken meeple. You feed your chicken meeple with unused ingredients. The chicken meeple moves up the scoring track. The chicken can then trade 3 points for an egg ingredient which serves as a wild when fulfilling your recipes.<\/p>\n<p>Once the 20th card has been played, the player with the most points is the winner.[\/vc_column_text][vc_single_image image=&#8221;23300&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ART &amp; COMPONENTS<\/strong><\/p>\n<p>The art in Dulce is definitely a highlight. The softly illustrated player boards feature a charming farm. Each shop card in the game features the same shop in different colors, but it\u2019s well done and there is a nice, calming color palette throughout.<\/p>\n<p>The components as a whole are a little basic and lacking. The player boards are fine, but the cards are really thin and the meeples &amp; chicken meeples are really small.[\/vc_column_text][vc_single_image image=&#8221;23302&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>PROS &amp; CONS<\/strong><\/p>\n<p>\u2795 Fun and enticing theme<br \/>\n\u2795 Nice art and graphics<br \/>\n\u2795 The chicken meeple is a nice touch<br \/>\n\u2795 Think-y gameplay in it\u2019s own way<\/p>\n<p>\u2796 Upkeep throughout the game is a bit of a chore<br \/>\n\u2796 Scoring can be more of brain burner than the actual gameplay<br \/>\n\u2796 Payoffs aren\u2019t that exciting<br \/>\n\u2796 Components are a bit subpar<br \/>\n\u2796 Rulebook isn\u2019t the best[\/vc_column_text][vc_single_image image=&#8221;23304&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>WHY WOULD YOU LIKE THIS GAME?<\/strong><\/p>\n<p>Fans who eat up engine builders are going to appreciate this slightly different take on it. I also might add that while it is a multi-player solitaire game, it may find its niche in the solo market.<\/p>\n<p><strong>BEST THING ABOUT THIS GAME?<\/strong><\/p>\n<p>The best thing is the \u201coverflow\u201d engine building aspect of the game. Creating a series of shops that will benefit each other and make the most of each harvested ingredient is the heart of the game.[\/vc_column_text][vc_single_image image=&#8221;23299&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>Dulce should be a slam dunk. A game about planting, harvesting and making confections with an engine building mechanic is a huge success on paper. Unfortunately, the game\u2019s flow is rough and it never really reaches truly engaging levels. I really wanted to like Dulce, but it never quite clicked with me. I get the concept and decisions behind the mechanics\u2026 and it seems to pair well with the theme, but the decisions were never that exciting and when the game was over I felt fairly apathetic to it all.<\/p>\n<p>The theme is fun and it looks good and it\u2019s going to draw some people in and possibly keep them for awhile. The mechanics will almost convince you this is a friendly, mellow game with a think-y underbelly. The reality is, the upkeep and scoring wear you down to the point you can\u2019t really enjoy the process. Updating the player board by planting new ingredients was such a mess, pulling cubes off and trying to figure out which ingredients got multiple cubes\u2014not to mention avoiding knocking other cubes all over the place\u2014just seemed like a lot of work. The scoring system is a bit of a mess as well. What should have been a very satisfying element, moving cubes from one shop to another while remembering to score as they cascade down, ends up being more work than it should.<\/p>\n<p>I liked the idea of the ingredient overflow forming and engine builder and the multiple-action cards forcing you to choose which of 3 areas you want to activate. But, at the end of the day it just doesn\u2019t flow smoothly enough.<\/p>\n<p>Growing crops to bake confections is a great idea for a game, but I feel the entire game is a bit of a bait and switch. The production feels very soft and inviting, but the game play is a little disjointed and rough. I feel cheated out of what should have been a real nice gateway game. Even though you may be playing in a group, you\u2019re really playing your own game. In fact, this may be better off played solo.<\/p>\n<p>Fans of the theme who like very casual, light, multiplayer solitaire games might be disappointed. The engine building aspect doesn\u2019t quite deliver and planting the ingredients ended up being a little too much of a pain. It just didn\u2019t get there for me and unfortunately I can\u2019t recommend this one.[\/vc_column_text]<\/div><\/div><\/div><\/div><div id=\"tdi_5\" class=\"tdc-row\"><div class=\"vc_row tdi_6  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6,\r\n                .tdi_6 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_8  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_8 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_8 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\"><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Publisher: Stronghold Games Player Count: 1-4 Players Dedicated Solo mode: Yes Game Length: 30 Minutes Complexity 2\/5[\/vc_column_text][vc_column_text] In Dulce, you\u2019re looking to build the most efficient and successful confection business from the ground up. You\u2019ll plant your raw materials, harvest them and even build shops to make and sell your treats.\u00a0 Dulce incorporates an engine-building [...]","protected":false},"author":2,"featured_media":23298,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[399,412,407,420,1082,300,1081,1083,398,149,1080,492,563],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Dulce - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-dulce\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Dulce - 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