{"id":22699,"date":"2022-03-29T01:32:45","date_gmt":"2022-03-29T01:32:45","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=22699"},"modified":"2022-03-29T01:32:45","modified_gmt":"2022-03-29T01:32:45","slug":"review-terraforming-mars-ares-expedition","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-terraforming-mars-ares-expedition\/","title":{"rendered":"Review: Terraforming Mars: Ares Expedition"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Published by Stronghold Games<br \/>\nDesigned by Sydney Engelstein, Jacob Fryxelius &amp; Nick Little<br \/>\nArt by William Bricker, Garret Kaida, Nio Mendoza, Justine Nortje, Naomi Robinson &amp; Andrei Stef<br \/>\n1-4 Players\u00a0 |\u00a0 45-60 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>As one of a number of competing interplanetary corporations, your goal is to create a habitable (and profitable) environment on the planet Mars. Investing in programs that promote breathable oxygen, warmer temperatures and life-giving water will guarantee high returns as the terraforming process moves closer to completion. Do you have what it takes to win the race to establish your corporation as the most profitable in the pursuit to establish life on Mars or are you just a terraforming poser?<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]In Terraforming Mars: Ares Expedition, players will corporately activate phases which will allow them to build new projects, take special actions, receive production and do additional research. Finding the right combination and balance to your projects is essential for your corporation&#8217;s efficiency in this engine building adventure.[\/vc_column_text][vc_single_image image=&#8221;22709&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ON YOUR TURN<\/strong><\/p>\n<p>Players begin the game by receiving an asymmetrical corporate identity which provides the player a starting credit\/money total along with additional player-specific abilities and a handful of project cards.<\/p>\n<p>The game takes place over a series of turns in which players individually choose to activate 1 of 5 unique phases. When activated, each phase allows ALL players to perform a specific action with the activator earning a bonus. If multiple players activate the same phase, they still only get to perform that phase&#8217;s action once each.<\/p>\n<p>So what are these phases and what do they do? The phases dictate things like which project cards can be built or activated, which actions can be taken as well as resource production and research.[\/vc_column_text][vc_single_image image=&#8221;22701&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Terraforming Mars is an engine building card game which means every card played has the ability to benefit you on a later turn or provide added benefits (such as extra resources or discounted costs) when paired with a previously played card or series of cards.<\/p>\n<p>There are 2 types of buildable cards in the game. The development cards (activated during the development phase) improve your resource production which in-turn, earns you resources during the production phase. Construction cards (activated during the construction phase) have the potential to earn you bonus actions and reoccurring benefits.[\/vc_column_text][vc_single_image image=&#8221;22703&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Performing the action phase allows players to activate any card with an action (gaining credits, resources, etc) as well as perform any of the game\u2019s standard actions. These standard actions require players to trade resources in exchange for improving the oxygen level, planet temperature and establishing oceans. The pursuit of these 3 areas not only trigger end of game conditions, but also provide players higher terraforming ratings (which contribute to your credit production as well as points at the end of the game).<\/p>\n<p>Players may also take the production phase which earns you money and resources based on your company\u2019s current production totals or activate the research phase which gives you the ability to draw additional project cards.<\/p>\n<p>Once the end of game requirements are triggered, players add up their victory points and a winner is declared.[\/vc_column_text][vc_single_image image=&#8221;22706&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>PLAYER COUNT<\/strong><\/p>\n<p>Terraforming Mars: Ares Expedition plays 1-4 players. The solo mode gives you a limited number of turns to meet certain objectives, but the gameplay doesn\u2019t really change. I actually really enjoy the solo mode here because it\u2019s so easy to get into and there isn\u2019t a ton of added upkeep to bog down your play.<\/p>\n<p>I don\u2019t really see too many differences in any of the player counts. More players leads to a slightly longer game, but since you\u2019re encouraged to resolve each phase simultaneously, the turns go by pretty quickly for groups who know what they\u2019re doing.<\/p>\n<p>There\u2019s also a co-op mode where 2 players play together, but again, the rules stay pretty similar.<\/p>\n<p>This game seems to definitely maintain its integrity at any of the player counts.[\/vc_column_text][vc_single_image image=&#8221;22708&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>COMPONENTS AND ARTWORK<\/strong><\/p>\n<p>I am reviewing the deluxe edition of the game so your copy may vary when it comes to components.<\/p>\n<p>Overall, I\u2019m pretty happy with the components. The duel-layer production boards are nice. They hold your resource cubes nicely in place and there is enough room for everything you collect. While I appreciate the game board being smaller (which equals to the game box being smaller), it isn\u2019t quite big enough for everything that goes on. The ocean tiles are easy to knock around because they&#8217;re in such close proximity and the tracks don\u2019t really provide enough space for all the cube action. This hasn\u2019t ruined my enjoyment of the game, but it is kind of annoying.<\/p>\n<p>The cards all have a nice finish and feel great in your hands. There\u2019s also 2 cube trays that are a lifesaver. Since you\u2019re moving so many cubes around during the game it\u2019s so nice to have these plastic trays to keep things organized. They also benefit a ton when it comes to setup and cleanup &#8211; huge bonus points![\/vc_column_text][vc_single_image image=&#8221;22702&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]The artwork is really good here. Each card features unique artwork and it\u2019s all really well done. The graphic design throughout is ok, but it\u2019s colorful and tech-y and it gets the job done.<\/p>\n<p>Outside of the small-ish game board, my only complaint is that the red cards look pretty orange. Not a huge deal &#8211; but it did throw me off at first.<\/p>\n<p>Finally, the rulebook is both good and bad. It definitely gets the job done and I appreciate that they clearly separated each individual phase. That being said, it\u2019s a little half baked and I feel they could have cleaned it up just a tad to make it less wordy and more visually helpful.[\/vc_column_text][vc_single_image image=&#8221;22705&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>I couldn\u2019t be happier with Terraforming Mars: Area Expedition. I really love almost everything about this. I\u2019ve avoided comparing this to the original board game up to this point, but some of my excitement exists in how well it compares to the original.<\/p>\n<p>The gameplay is really quick and smooth here. Each round is triggered when players all simultaneously choose their phase\u2014it\u2019s really simple and clear. And then all players simultaneously resolve each phase together. In a game about efficiency, I love the efficiency built into the game\u2019s process.<\/p>\n<p>The strategy here is awesome! There are over 200 project cards in the deck, they\u2019re all unique, and all clearly communicate its benefits in both icon and written form. I\u2019m not sure if I\u2019ve played every single one of them yet, but I just expected a couple to lead to some debate\u2026 has not happened. With so many cards, every game is going to require some variance to your strategy. Every one of my games has been dictated by that game\u2019s unique card draw which means you have to stay on your toes. I LOVE how the cards interact. The engine-building aspect is done really well here. Master TM crafters are going to be able to chain cards together in really exciting and fun ways.[\/vc_column_text][vc_single_image image=&#8221;22704&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]There is also a nice amount of depth to the gameplay. There is a lot of luck when drawing cards, but being able to make the most of the cards available and turn them into productive pieces of your corporation requires a good amount of finesse and can be really satisfying. Wise players should still be able to stay competitive even with the luck factor working against them by creating an engine that cycles a ton of cards through their\u00a0hands.<\/p>\n<p>If you\u2019re looking for player interaction\u2026 you\u2019re not going to find it here. This is essentially a solitaire experience where the only engagement depends on card requirements relating to global achievements (how many ocean tiles have been turned over, etc.). That hasn\u2019t stopped me from enjoying it when playing with other players, but interaction in euro games doesn\u2019t mean that much to me to begin with.<\/p>\n<p>There are some minor production issues with the board, but I really like the size of this game. It\u2019s compact and the storage seems to be really well thought out. So I\u2019m willing to compromise on those minor issues to keep my nice, tight Terraforming Mars package.[\/vc_column_text][vc_single_image image=&#8221;22707&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL TAKE<\/strong><\/p>\n<p>I\u2019m a huge fan of this edition of Terraforming Mars. While it doesn\u2019t do everything the original board game does\u2014it does more than enough and even adds a fun element with the phase selection.<\/p>\n<p>I have had some resistance to this strictly based on the theme. This is pretty hardcore sci-fi theme, but it\u2019s done in a very logical, realistic way. I suppose the theme could turn you off, but the game play, for me, really transcends the theme.<\/p>\n<p>I\u2019ve never been a super fan of Terraforming Mars, but I\u2019ve always enjoyed the game. With this new edition, the quick setup, accessibility and shorter game length makes this something that\u2019s going to get regular time at the table. In fact, I\u2019ll probably end up selling my old version of the game. Whether it\u2019s in a group or solo, this is a game that hits a lot of the right notes for me. So if you\u2019re looking for a deeper engine-builder that\u2019s quick paced and think-y\u2026 I don\u2019t really think you can go wrong with Terraforming Mars: Ares Expedition.[\/vc_column_text]<\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Published by Stronghold Games Designed by Sydney Engelstein, Jacob Fryxelius &amp; Nick Little Art by William Bricker, Garret Kaida, Nio Mendoza, Justine Nortje, Naomi Robinson &amp; Andrei Stef 1-4 Players\u00a0 |\u00a0 45-60 Minutes[\/vc_column_text][vc_column_text] As one of a number of competing interplanetary corporations, your goal is to create a habitable (and profitable) environment on the planet [...]","protected":false},"author":2,"featured_media":22711,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[399,412,407,420,436,437,300,468,446,427,984,985,398,983],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - 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