{"id":22674,"date":"2022-03-29T01:05:08","date_gmt":"2022-03-29T01:05:08","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=22674"},"modified":"2022-03-29T01:05:08","modified_gmt":"2022-03-29T01:05:08","slug":"review-kardashev-scale","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-kardashev-scale\/","title":{"rendered":"Review: Kardashev Scale"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Published by WizKids<br \/>\nPublished by Stephen Avery &amp; Eugene Bryant<br \/>\n2-6 Players\u00a0 |\u00a0 30 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2>Developed in 1964, the Kardashev Scale represents a method of measuring a civilizations technological and cultural advancement on a cosmic level based solely on the amount of energy they use.<\/h2>\n<p>[\/vc_column_text][vc_column_text]Using this hypothetical approach as a backdrop, players will take on the role as individual cosmic civilizations competing to achieve the greatest technological achievements while progressing through 3 civ types (planetary, stellar and galactic). Players will take actions triggered by a Rochambeau mechanic (rock\u2014paper\u2014scissors). Earning resources, players will be able to upgrade their own set of cards in this interstellar, engine-building game.[\/vc_column_text][vc_single_image image=&#8221;22693&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>ON YOUR TURN<\/strong><\/p>\n<p>Kardashev Scale is a fast-paced game where players simultaneously collect resources by adjusting a dial and revealing 1 of the 3 resource symbols. Each symbol trumps another symbol and can potentially earn you resources\u2014resources that can be used later in the game to purchase advancement cards to further your civilization.<\/p>\n<p>Choosing to purchase an advancement card requires the player to secretly select the card icon on the dial prior to comparing, essentially surrendering their chance to earn resources. That player, in turn order, may purchase one of the available advancement cards at the market.<\/p>\n<p>The game features 3 different levels of advancement cards, each with their own unique purchase price. The Kardashev Scale works in a pyramid pattern, so you won\u2019t be able to purchase level 2 cards until you have at least 2 level 1 cards in hand. The same rule applies to level 3 cards as well. Each card features a value and ability that can be used the rest of the game. These abilities may provide you additional resources each turn, end game bonuses, etc.<\/p>\n<p>The game ends when one player reaches 25 points. Players then add up their card values and any bonuses and the player with the most points is the winner.[\/vc_column_text][vc_single_image image=&#8221;22694&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>PLAYER COUNT<\/strong><\/p>\n<p>The Kardashev Scale plays from 2 to 5 players. There is a slight variation for 2 player games, but it typically plays the same at all player counts. While the 2-player variant is fine, the game plays better at larger player counts because of the added gamesmanship. With the simultaneous-play element, games move by at a fairly brisk pace despite the added players.[\/vc_column_text][vc_single_image image=&#8221;22697&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>COMPONENTS &amp; ARTWORK<\/strong><\/p>\n<p>The game\u2019s components are fairly minimal. There is a deck of cards, 5 dials and a mixture of cardboard tokens representing the resources. Overall, the components are acceptable. The cardboard quality of the dials feels good and sturdy. Card deck quality isn\u2019t anything special, but it\u2019s much better than a lot of games out there.<\/p>\n<p>The artwork in the game is what initially caught my eye. It\u2019s easy to overlook artwork in any card game when you\u2019re caught up in the action, but the artwork here is really well done. Each card features a unique sci-fi image matching the card\u2019s theme. Starting with the cover and continuing to the cards, each piece of art feels rich and I didn\u2019t notice a single one that felt rushed or overlooked.[\/vc_column_text][vc_single_image image=&#8221;22695&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>Kardashev Scale would definitely be considered a lighter weight game. The game plays like a race, resolving quickly without too much heavy thought. There is definitely some strategy when determining what resources to pursue and which cards to purchase,\u00a0but the decisions shouldn&#8217;t cause too much slow down to the game&#8217;s pace. Certain cards provide the opportunity to create mini-engines that can boost your resource production and help define your path going forward.<\/p>\n<p>I enjoyed the game\u2019s futuristic intellectual and metaphysical ideas. Ideas like Galactic Telepathy, Infinite Terraforming and Multiverse Contact read like an episode list of Star Trek. While they may not appeal to everyone, I appreciated the creativity that went into crafting \u00a0these. Unfortunately, the theme isn&#8217;t\u00a0terribly\u00a0connected to the mechanics and could have really been anything. Because of this, the fun concept and artwork behind the game feels a little wasted.<\/p>\n<p>The gameplay itself isn\u2019t anything special, but it plays smoothly and is super easy to pick up. Depending on your opponent\u2019s choices, players collect resources quickly and are able to start building your card-pyramid culture within a couple turns. Similar to games like Splendor, players may race for a certain card and players missing out may end up at the mercy of what\u2019s left in the market. I can definitely see the paper-rock-scissors mechanic being divisive. On one side, it\u2019s painfully simple, but on the other, it paves a clear pathway for an almost primal gamesmanship.<\/p>\n<p>I certainly felt some cards were better than others and you\u2019re often left to the luck of the deck. The game is made to be played quickly and easily with the only hang-up for some players being the copy on each card. It\u2019s not terribly complex, but keeping track of 5 or 6 special abilities can be a chore for some. You may miss some bonuses, but the game will be over quickly enough and you\u2019ll be able to redeem yourself next game.[\/vc_column_text][vc_single_image image=&#8221;22696&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL TAKE<\/strong><\/p>\n<p>The Kardashev Scale looks great. The artwork really draws you into the game, but what it draws you into is fairly shallow and brief. Serious gamers might find the exercise a little tedious, but it\u2019s more of an entry-level game that works well for less experienced gamers and fans of the theme. Despite its faults, I enjoyed the Kardashev Scale. I love how quickly it played and that I was able to teach and play it with a variety of ages. There are games that do what Kardashev Scale does a little better, but there are also a number of positives to enjoy. I foresee this getting regular playing time if it finds its way into the right hands.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Published by WizKids Published by Stephen Avery &amp; Eugene Bryant 2-6 Players\u00a0 |\u00a0 30 Minutes[\/vc_column_text][vc_column_text] Developed in 1964, the Kardashev Scale represents a method of measuring a civilizations technological and cultural advancement on a cosmic level based solely on the amount of energy they use. [\/vc_column_text][vc_column_text]Using this hypothetical approach as a backdrop, players will take [...]","protected":false},"author":2,"featured_media":22692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[412,407,948,420,406,469,300,468,400,285,427,973,971,970,974,729,972,287,819],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Kardashev Scale - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-kardashev-scale\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Kardashev Scale - 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