{"id":22185,"date":"2021-11-04T22:12:23","date_gmt":"2021-11-04T22:12:23","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=22185"},"modified":"2021-11-04T22:12:23","modified_gmt":"2021-11-04T22:12:23","slug":"review-copenhagen","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-copenhagen\/","title":{"rendered":"Review: Copenhagen"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Asger Harding Granerud &amp; Daniel Skjold Pedersen<br \/>\nArt by Markus Erdt<br \/>\nPublished by Queen Games<br \/>\n2-4 Players\u00a0 |\u00a0 20-40 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>Nyhaven (New Haven), Copenhagen plays host to one of the most picturesque locations in Denmark. On this 17th century harbor front sits a series of brightly colored townhomes, restaurants and bars. In Copenhagen the game, players will be tasked with constructing these beautiful facades with a number of colorful pieces.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]In this family-friendly, set collection game, each player is responsible for a single harbor building\u2019s facade. Players will take turns drafting cards in an effort to build sets that they can in-turn trade in for uniquely shaped polynomial tiles that will dress up the exterior. Careful planning and a bit of luck will be necessary to efficiently build the facade in a way that earns you the most victory points.[\/vc_column_text][vc_single_image image=&#8221;22240&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>HOW IT PLAYS<\/strong><\/p>\n<p>Copenhagen boasts a bright and friendly presentation, fully confident and ultimately daring the most cynical and stand-offish players not to join in at the table. Primarily, a light-hearted game of set collection and tile placement, Copenhagen doesn\u2019t boast an unnecessary assortment of mechanics or tricks &#8211; rather it delights in its simplicity, style and charm. While none of this is untrue, there does lie an interesting puzzle sitting beneath the surface that can be at the same time casual, challenging and engaging.<\/p>\n<p>Throughout the game, players will take turns drawing colored cards from a series of area docks. Certain restrictions are placed on each player as they\u2019re required to draw two cards side-by-side. As the players collect these cards, they build sets that can eventually be exchanged for like-colored, polynomial-shaped tiles. These tiles will eventually make up the facade of your harbor-side building on your personal house board.[\/vc_column_text][vc_single_image image=&#8221;22236&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]On a turn players will have the opportunity to not only draw cards, but instead, they may decide to purchase tile shapes.<\/p>\n<p>The game\u2019s polynomial, tile shapes are made up of a set of squares (similar to games like Tetris). Players might grab a shape with 2, 3, 4 or 5 cubes. To purchase these tiles, players must exchange the same number of like-colored cards as the cubes in the tile they&#8217;re seeking. Once earned, that tile is placed next to an existing tile on the facade of your building.[\/vc_column_text][vc_single_image image=&#8221;22242&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Players earn points by successfully completing rows and columns of your house board grid. The facade tiles feature a random assortment of windows on each tile and successfully completing a row or column with only windows earns you additional points.<\/p>\n<p>In addition to these 2 standard turn options, players will also have the opportunity to earn bonuses. Scattered throughout the house board are coat of arms icons. These icons can either be triggered by covering one up on the facade or completing certain rows that earn you an additional coat of arms. Players then have the opportunity to either select an\u00a0ability tile or choose a single-square tile that they may place on their board.[\/vc_column_text][vc_single_image image=&#8221;22239&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Ability tiles are essential \u201crule breakers\u201d. An ability tile may allow a player to both draw and purchase a tile on the same turn, pay one less card to obtain a tile or a variety of other benefits. After using an ability tile, that tile is considered \u201cexhausted\u201d, but players may choose, when activating a coat of arms, to instead refresh their current slate of ability tiles.<\/p>\n<p>Play continues until one player scores 12 points or the end of the game card is revealed.[\/vc_column_text][vc_single_image image=&#8221;22241&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>COMPONENTS<\/strong><\/p>\n<p>Overall, the components are a fine batch. The various game boards are sturdy and high-quality and should last for a long time. The deck of color cards are pretty good &#8211; they\u2019re nothing to write home about, but they\u2019re ok. The ability and facade tiles are as equally impressive as the game boards.<\/p>\n<p>The only glaring issue I have with the components doesn\u2019t necessarily affect the game play. In Copenhagen, Denmark, sits the statue of the Little Mermaid. This features the famous character sitting on a rock above the water. The game attempts to emulate this statue by creating miniature, wooden mermaid meeples designed to look like the statue. Unfortunately, they don\u2019t really look much like anything. In addition, their odd shape doesn\u2019t really sit level on the playing board often falling over. Again, nothing that kills the gameplay &#8211; just something that wasn\u2019t on par with the rest of the quality components.[\/vc_column_text][vc_single_image image=&#8221;22237&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ART WORK<\/strong><\/p>\n<p>Overall the artwork does a fine job of bringing the game to life. The box art has a fun, timeless appeal presenting the harbor facade immersed in the quirky architecture of Copenhagen. It works masterfully at setting the stage and theme of this game. The art direction throughout is bright and easy going. The artwork and iconography are clear and easy to follow. While the game isn\u2019t language-dependent outside of the instructions, there are plenty of visual cues to get you where you need to be. I might have liked the mermaid scoring markers to better harmonize with the theme&#8217;s strong color palette, but I\u2019m getting nit-picky.[\/vc_column_text][vc_single_image image=&#8221;22244&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>DIFFERENT PLAYER COUNTS<\/strong><\/p>\n<p>Copenhagen does a fair job of adjusting the components and turns for different player counts. There seemed to be a bit more of a run on larger facade tiles in a 4 player game, but that may have just been the group\u2019s paranoia as opposed to any major difference in the game play. Overall, the game still seemed very similar at 2, 3 and 4 players. This is the type of game that you\u2019ll want to play 2-player as well as in a small group and it\u2019s good to know it feels very much the same game.[\/vc_column_text][vc_single_image image=&#8221;22238&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINALS THOUGHTS<\/strong><\/p>\n<p>I won\u2019t beat around the bush, Copenhagen felt very similar to another game that requires colorful sets of cards and that\u2019s Ticket to Ride. That\u2019s certainly not a bad thing. My family plays Ticket to Ride every couple of months and enjoy the experience.<\/p>\n<p>The card drafting is really where those comparisons end, but it\u2019s such a big part of the game it was nearly impossible for me to separate the two. Fortunately, for Cophenhagen, there is plenty more going on to help it differentiate itself to give it its own, unique identity.<\/p>\n<p>I found the tile-laying aspect of the game to be enjoyable. You often have to plan 2, 3 or 4 TILES ahead to ensure you maximize your space and your points. This might mean planning your card drafting many turns in advance. Since you\u2019re at the mercy of the deck, you can\u2019t always guarantee the right card appearing at the right time for you.<\/p>\n<p>The ability tiles are also a neat addition to the game. They add just enough complexity to the game to provide a nice variety to your decisions. There are only 5 different tiles, so they were easy for anyone to grasp, but they were also beneficial to your game play, making them a key piece in your winning strategy. Similar to the rest of the game: easy to grasp, but yet filled with engaging decisions.[\/vc_column_text][vc_column_text]<strong>RE-PLAYABILITY<\/strong><\/p>\n<p>The game doesn\u2019t overstay its welcome at all. Completing your facade always seems possible, yet never attainable. It\u2019s the right mixture for replayability. This is the kind of gateway game that really makes it\u2019s participants feel they\u2019re doing something fresh and new. Heavier gamers might find it a little lite, but this is close to the perfect family-weight game. This could be that &#8220;compromise game&#8221; that family members can all eventually decide on at the end of the day.[\/vc_column_text][vc_single_image image=&#8221;22243&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>VERDICT<\/strong><\/p>\n<p>I really appreciated Copenhagen\u2019s smooth gameplay. I made a point to introduce this game to players who gravitate to lighter, gateway-style games and this was a big hit with everyone who played it. It\u2019s accessible in so many ways: short setup, quick game time, easy to learn and simple mechanics. It\u2019s not a brain burner, but that\u2019s also a part of it\u2019s charm. The game\u2019s decisions are simple, but there are plenty of choices available (especially including the ability tiles) to keep things engaging and interesting. The game\u2019s go by quick enough there might be time for a second or third play. This is a great pickup for someone looking for a family-style, gateway game with a charming theme and some interesting, yet accessible decisions.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Asger Harding Granerud &amp; Daniel Skjold Pedersen Art by Markus Erdt Published by Queen Games 2-4 Players\u00a0 |\u00a0 20-40 Minutes[\/vc_column_text][vc_column_text] Nyhaven (New Haven), Copenhagen plays host to one of the most picturesque locations in Denmark. On this 17th century harbor front sits a series of brightly colored townhomes, restaurants and bars. In Copenhagen [...]","protected":false},"author":2,"featured_media":22235,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[412,407,420,300,872,870,871,287,315,563],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Copenhagen - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-copenhagen\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Copenhagen - 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