{"id":22177,"date":"2021-11-01T04:38:17","date_gmt":"2021-11-01T04:38:17","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=22177"},"modified":"2021-11-01T12:54:16","modified_gmt":"2021-11-01T12:54:16","slug":"review-scythe-invaders-from-afarr","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-scythe-invaders-from-afarr\/","title":{"rendered":"Review: Scythe + Invaders from Afar Expansion"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Scythe + Invaders from Afar Expansion<br \/>\nDesigned by Jamey Stegmaier | Art by Jakub Rozalski<br \/>\nPublished by Stonemaier Games<br \/>\n1-5 Players\u00a0 |\u00a0 90-115 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>After a the long war, there was an uneasy peace across Europa as eccentric new leaders,<\/strong>\u00a0<strong>empowered by ungodly steam technology began to assert their influence across the land. What<\/strong>\u00a0<strong>remained of the Scots, Clan Albion, entered the fray along with the Nordic Kingdoms of the<\/strong>\u00a0<strong>North, whilst the Rusviet Union encroached upon the land from the East. However none of<\/strong>\u00a0<strong>them could win the hearts of the people like the Crimean Khanate, who was serving the people<\/strong>\u00a0<strong>as he blessed the farms, ending the famine that had wracked the continent after the war. But no<\/strong>\u00a0<strong>one saw what was coming next&#8230;<\/strong><\/h2>\n<p>[\/vc_column_text][vc_single_image image=&#8221;22199&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>SCYTHE (with INVADERS FROM AFAR expansion)<\/strong><\/p>\n<p>Scythe is what would happen if a Eurogame (minus the play-a-card-to-take-an-action mechanic) and a dudes-on-a-map game made a beautiful 1920s-meets-steampunk baby that should be boring\u2014because it\u2019s mostly about gathering resources and building stuff\u2014and yet is incredibly fun and interesting as you take control of territories, worry about a battle with someone that probably isn\u2019t coming, and race to gather stuff to build other stuff as you expand your influence across&#8230;Europe? Sort of? All of this gathering of goods so you can be the most popular person by being the richest person&#8230;just like a student at a Hollywood High School.<\/p>\n<p>In the game of Scythe you are a leader of a great European civilization in an alternate timeline where things went very differently during and after World War I. Apparently some scientist introduced mechanized monstrosities of maniacal mayhem and unleashed them upon the land by giving this technology to all the civilizations. Now, in the aftermath, each nation is seeking to assert their dominance over Europa and win the people\u2019s hearts\u2014mainly by being the wealthiest nation at the end of the game. But you gain the wealth through doing&#8230;everything!<\/p>\n<p>During the game, you choose what actions you do each turn with a sort of Euro mechanic where you move your pawn to another action space that you didn\u2019t use the previous turn, and then take the actions assigned to that action square. You\u2019ll be controlling your leader\/character, the mechs that make up the military forces of your civilization, and the workers of your society. You will be moving these pieces around the map: seeking to gather resources from territories you control; having interesting encounters with the people of Europa; battling other civilizations that get in your way; seeking technology from the mysterious factory; and trying to build your civilization\u2019s influence, affluence, and assets by controlling the land, having goodies, and accomplishing impressive feats that all result in you getting paid.<\/p>\n<p>You win the game by having the most money at the end of the game, which is achieved through being popular with the people, and achieving certain goals, such as winning battles, secret goals that are random, upgrading your stuff\/technology, building all your mechs,\u00a0recruiting army officers, and more; then there is having area control, and having resources at the end of the game, all multiplied against your popularity. This game is so much fun because it\u2019s dudes-on-a-map meets resource management, with lots of interaction if you choose; or you can just go be a loner and gather stuff. There is so much room to explore gaining points with a constant tension coupled with the potential for sudden, though not unforeseeable turnarounds![\/vc_column_text][vc_single_image image=&#8221;22209&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>THE TURN<\/strong><\/p>\n<p>You will have both your character\/faction board as well as your \u201cplayer mat,\u201d which sets what you\u2019re an expert at and will determine what \u00a0combination of moves are available to you. Everyone has the same 8 possible actions on your board, the same 4 across the top and the same 4 across the bottom, but where they fall and what combination they\u2019re in, as well as how much it costs for you to take the action, is different from player mat to player mat, so the game is never the same twice, because you\u2019re forced into different strategies by the special asymmetric powers of your civilization as well as the economy of your player mat.<\/p>\n<p>Each turn you\u2019ll move your turn marker pawn to a different square on your player mat and take the moves listed from top to bottom, paying costs and gaining goodies. This will include, across the top: moving pieces, producing with workers, gaining military strength and wealth, gaining popularity, and trading for resources; and along the bottom: building mechs, upgrading your technologies, recruiting officers, building special buildings on the map, and getting money.<\/p>\n<p>You move the pawn, do your two or three things, and your turn is over. Quick and easy once you understand what the symbology means. As long as you\u2019ve been planning while the other player(s) are playing, it should only take a minute or two to take your turn. Despite how intimidating the game looks, the rules and turns are actually relatively quick and simple. But don\u2019t be fooled, the depth of strategy and fun are fantastic.[\/vc_column_text][vc_single_image image=&#8221;22202&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>SCALABILITY<\/strong><\/p>\n<p>While you could have less interaction with fewer players, the game scales well from 2 players all the way up to a full complement of 7 players. The more people, the more forced interaction (and combat), but even in a two-player game you can go attack. Moving fast to gather resources and get to the factory still makes the less tactical two-player game very interesting. Especially if you decide to get aggressive and spice it up or you both just really decide you want to control the factory, which counts as three territories at the end of the game.[\/vc_column_text][vc_column_text]<strong>COMPONENTS<\/strong><\/p>\n<p>This is a Stonemaier game. It\u2019s amazing! Faction mats and map board are all top notch, recessed boards, with components that go into slots easily, with amazing art! The various card decks are good quality. When I take an encounter card and read the short little story and options to everyone, I always pause and just look at and enjoy the art behind the card like I\u2019m in a museum. The plastic mechs and characters are really fun, with great sculpts that capture the imagination. (My wife really enjoyed painting them, and now they look amazing!) The wooden resources are&#8230;fine. The cardboard punch outs for moneys are&#8230;also fine.[\/vc_column_text][vc_single_image image=&#8221;22192&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>THE INVADERS FROM AFAR EXPANSION<\/strong><\/p>\n<p>We have all the expansions, and I recommend them all. But I\u2019m just briefly covering this one in this review because it shows up in this story and these pictures. Invaders from Afar is just two more factions with two more player mats. I really don\u2019t understand why they weren\u2019t part of the base game. They have some new mechanics, in that they lay some things down on the board that give them special rewards, but since their home bases are literally on the base game map, and they\u2019re cool, but not more special than the other factions. They really should have been included in the base game in my opinion. They\u2019re great and I would definitely want to own them so we can play 7-player, and you should fork out the extra cash to own them because they\u2019re just more of the same goodness. Just slightly different factions with slightly different asymmetric powers and more minor variations on the player mats.[\/vc_column_text][vc_single_image image=&#8221;22204&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>THINGS OF NOTE<\/strong><\/p>\n<p>The encounter cards are fairly simple decisions, but the flavor text is always funny and the artwork, to repeat myself, is AMAZING! Moving your mechs and workers around the board just feels good. This is not a war game, though there can be battles, but there\u2019s something about the race of moving across the map to have encounters or get to the factory that is really satisfying.<\/p>\n<p>The combat system is okay. Basically you have combat points that you can spend (but you\u2019re limited to spending 7 at a time, though you can have up to 16 combat points in your&#8230;combat bank?) and then you add 1 combat card\u2014that you\u2019ve gathered through various actions\u2014per mech\/character you have in the space, you add the combat card and points your spending together, and that\u2019s your combat score for the battle. You each set your dial and pick your cards secretly under the table and reveal at the same time. The higher number wins, with the aggressor winning ties. Because of how this interacts with the goal of getting 16 military points to place a goal star, this works pretty well because it creates tension when mechs start moving close together, but it\u2019s not a hard core combat system.[\/vc_column_text][vc_single_image image=&#8221;22205&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>LENGTH OF GAME?<\/strong><\/p>\n<p>The time commitment on Scythe isn\u2019t too bad, but it\u2019s definitely an evening game. My wife and I can play a two player game in an hour and a half, maybe faster depending. The game night pictured here was a 5-player game and a teaching night: only two of us had played before, the other three hadn\u2019t; and even with teaching time, the game would have been over after 2 hours, but they all ganged up on me right as I was about to win and extended it to 3 hours, but a 3 hour game time is more of an exception than a rule. In general I\u2019d say 1 to 2 hours for Scythe, even with larger player counts.[\/vc_column_text][vc_single_image image=&#8221;22206&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>ANY NEGATIVES?<\/strong><\/p>\n<p>A lot of people are going to be intimidated when they look at this game. But they don\u2019t need to\u00a0be! The turns are really simple, and everything is clearly marked out. Just explain that people\u00a0place their pawn in a box and go down the list.\u00a0I think there are some people that are going to turn up their nose and think that just gathering\u00a0resources is boring, but we love it. We think it\u2019s fun to calculate what we need to achieve goals\u00a0as fast as possible and explore to do that, while constantly wondering if there will be a fight<br \/>\nlater. Plus we\u2019re constantly looking at each other\u2019s boards going, \u201cArgh, they\u2019re getting their\u00a0stuff together faster than I am, how I can I get more faster?\u201d It\u2019s a race!<\/p>\n<p>Also, just a practicality you need to be prepared for: you better have a big table. This thing\u00a0takes over a table. The more people, the more table it takes over.<\/p>\n<p>Again, if you\u2019re looking for a war game, this dudes-on-a-map game ain\u2019t it. I love it, but if war is\u00a0what you\u2019re after, look elsewhere. Combats are \u00a0important, game changing even, but they are\u00a0not the center of attention. In fact, while I\u2019d say it\u2019s not common, you can go a whole game\u00a0without a combat.[\/vc_column_text][vc_single_image image=&#8221;22207&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>SPEAKING OF COMBAT&#8230;<\/strong><\/p>\n<p>&#8230;nobody, especially the Crimeans, foresaw the Saxony Empire, who had been relatively\u00a0peaceful as they simply explored the lands and passively interacted with the people, would\u00a0suddenly and viciously begin to rain down violence upon anyone who stood in their way. The\u00a0Saxons began brutally attacking the Crimeans and then inspired the Rusviets to join in the fray,<br \/>\nuntil the former military might of the Crimeans was wasted. While this by no means diminished\u00a0their standing on the continent, it nonetheless bolstered the people to ultimately pledge their\u00a0loyalty to the Saxons.<\/p>\n<p>In this particular game, I was ahead the WHOLE GAME as the Crimeans, doing great,\u00a0upgrading, recruiting, building, mechanizing, and all of a sudden it was all out war on me. While\u00a0it didn\u2019t devastate, it made an opening for the Saxons (played by Rob) to spread out his forces\u00a0to get lots of area control points, and place his last two stars rapidly after taking out my mechs\u00a0not once, but twice(1) since the Rusviets (played by Bryan) had managed to cause me to spend\u00a0all my military points in defending myself. It was a great game played by all! Kevin was a\u00a0newcomer and tied with me for second playing Clan Albion, David did a great job learning the\u00a0game and exploring possibilities as the Nordic Kingdoms, and Bryan was an absolute butt\u00a0(though he did play a great game!). I had a solid win with lots of area control and about to place\u00a0my 6th star when they just came at me, dwindling my forces, taking my area control (and\u00a0spreading Rob\u2019s) for him to make a solid win. It\u2019s always the quiet ones you have to watch out<br \/>\nfor&#8230; (Rob and Kevin both were quiet the whole game, and scored solidly, with Rob taking the\u00a0win at the last second!)<\/p>\n<ul>\n<li>Bryan (Rusviet \u201cPinko Commie, I Hate You Because You Have More Than Me\u201d Red) \u201438<\/li>\n<li>Wes (Crimean \u201cCry Me a River After We All Gang Up You\u201d Yellow) \u201470<\/li>\n<li>Rob (Saxony \u201cI\u2019m Quiet But Deadly\u201d Black) \u201478<\/li>\n<li>Kevin (Clan Albion \u201cI May Be Scottish, But I\u2019ve More Stuff Than You Thought\u201d Green) \u201470<\/li>\n<li>David (Nordic \u201cI\u2019m Going To Stay in My Own Corner\u201d Blue) \u201428<\/li>\n<\/ul>\n<p>[\/vc_column_text][vc_single_image image=&#8221;22208&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>SO WHAT DO YOU THINK?<\/strong><\/p>\n<p>In case I didn\u2019t make it clear, we love this game. We think it\u2019s great at all player counts. The\u00a0ever changing dynamic of different factions mixed with different player mats means your\u00a0strategy will always have to be slightly different, and if you get the expansions there is endless\u00a0re-playability. It should be boring: It\u2019s mostly moving guys around and moving your pawn back\u00a0and forth to gather stuff, and move little blocks around your player mat&#8230;and yet it\u2019s delightful\u00a0and strategic, and I\u2019m always tense and going \u201cUrgh, how can I beat them to getting my goals\u00a0completed&#8230;I need more workers&#8230;Oh no, they\u2019ve got mechs and I don\u2019t&#8230;are they going to\u00a0fight me for the factory?&#8230;. is she really going to move over for combat?&#8230;oh no, I don\u2019t have\u00a0enough resources to upgrade and recruit! Can I find a way to do both at once?&#8230;\u00a0AAAAAHHH!!!!!!!\u201d<\/p>\n<p>This game will always be in our collection and will come out several times a year. I don\u2019t think I\u00a0would ever get rid of it, nor do I think I would ever turn down a game as long as we have the\u00a0length of time it would take to watch a movie available.<\/p>\n<p>9.898\/10[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Scythe + Invaders from Afar Expansion Designed by Jamey Stegmaier | Art by Jakub Rozalski Published by Stonemaier Games 1-5 Players\u00a0 |\u00a0 90-115 Minutes[\/vc_column_text][vc_column_text] After a the long war, there was an uneasy peace across Europa as eccentric new leaders,\u00a0empowered by ungodly steam technology began to assert their influence across the land. What\u00a0remained of the [...]","protected":false},"author":19,"featured_media":22211,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[851,352],"tags":[849,463,300,847,791,446,427,700,846,398,467,848,315,850],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Scythe + Invaders from Afar Expansion - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-scythe-invaders-from-afarr\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Scythe + Invaders from Afar Expansion - 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