{"id":22075,"date":"2021-09-19T20:54:42","date_gmt":"2021-09-19T20:54:42","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=22075"},"modified":"2021-09-19T20:54:42","modified_gmt":"2021-09-19T20:54:42","slug":"review-florenza-x-anniversary-edition","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-florenza-x-anniversary-edition\/","title":{"rendered":"Review: Florenza: X Anniversary Edition"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Florenza: X Anniversary Edition<br \/>\nDesigned by Stefano Groppi | Art by Sara Gioria &amp; Ivan Zoni<br \/>\nPublished by Placentia Games<br \/>\n1-5 Players\u00a0 |\u00a0 60-180 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>Florenza (now known as Florence, Italy) is often considered the birthplace of the Renaissance. Serving as a center for trade and political power, Florenza was also the culture epicenter of one of history\u2019s most prominent artistic movements.<\/strong><\/h2>\n<h2><strong>Taking on the role of a head of one of the city&#8217;s most influential and wealthy families, your goal is to define your name synonymously with the greatest art patrons of the day. Commission the work of architecture, paintings and sculptures throughout the city from some of history\u2019s most famous artists. Gather the resources the artists need and supply assistants to help them complete their master works. Hire Captains of Fortune and donate to the church to give you the advantage in this competitive pursuit for contemporary prestige and historical influence. Planning will be key in this challenging, think-y, historical, Euro-style, worker placement game.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_single_image image=&#8221;22083&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>HOW IT PLAYED<\/strong><\/p>\n<p>Your goal in Florenza is to earn your family the most prestige points. Players do that by establishing workshops that produce valuable raw materials and hiring the most prominent artist.<\/p>\n<p>In typical, Euro-game fashion, there are multiple scoring tracks that contribute to earning your prestige points. You\u2019ll want to carefully plan your ascent up these tracks because each turn, the leader of each track receives valuable benefits such as earning first player, gaining and limiting opponents total workers available, and securing choice artist in exchange for their position on the track.[\/vc_column_text][vc_single_image image=&#8221;22084&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Players can move up the Church Influence track and Prestige track each round through a variety of different methods such as building workshops tiles, and hiring artists to complete works in both your home district and influential areas around the city.<\/p>\n<p>In turn order, players will make use of their available assistants who can secure resources or establish the intention to build a workshop location. What makes Florenza standout is in its mentally compelling planning process. While placing your workers, you\u2019re simultaneously planning for bigger and better acquisitions and accomplishments. Players won\u2019t receive those resources, build workshops or earn those benefits until later in the round. You often find yourself lost in a mental puzzle where your brain works tirelessly to strategically plan out your attack. Executing your actions becomes an absurd, abstract game of dominoes where any action may be critical to the success of one or all your remaining actions. Failure to properly plan can be brutal. In a game where maximizing your actions is key, being able to squeeze just a little more out of your actions can be a serious difference maker.[\/vc_column_text][vc_single_image image=&#8221;22088&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]When placing your assistants (or Kinsmen), players can do a variety of options such as operate an existing workshop, building a new one, hiring an artist, giving to charity, trading in the market, running your own family business or hiring a captain of fortune. Each option will provide slightly different ways to achieve resources, funding and additional assistants necessary to expand your turn and your opportunities.<\/p>\n<p>Each action has its own rewards and costs. One of the unique actions to the game is that a player can place their worker on an opponent\u2019s workshop, operating it and eventually earning that workshop\u2019s production. In return that player loses a prestige point that is transferred to the opponent who unsuspectingly rented out his workshop. This can be both a positive and negative for both parties involved. While one prestige point may not make the difference in victory or defeat, it can certainly provide a benefit for finishing first on the track for that round.[\/vc_column_text][vc_single_image image=&#8221;22082&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]The game takes place over 7 turns and at the end of each turn, players have the opportunity to receive the Captain of the People and the Bishop depending on their current position on the church and prestige tracks. This is where the slow and the traditional steady question their approach. Slowly climbing either track may never allow you to attain either of these two round bonuses as players are constantly arranging their plans in an effort to finish on top in any specific round. The Captain of the People allows you to define a resource each player receives that round and detain a priest or artist exclusively for your use. Gaining the Bishop allows you to remove one assistant from each opponent&#8217;s pool and provide yourself an additional assistant for that round. While stealing from a players pool might seem minimal early in the game, removing an assistant can leave a player at a serious disadvantage later in the game when they\u2019re needed the most.[\/vc_column_text][vc_single_image image=&#8221;22085&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]A few other interesting mechanics employed by the game is the revealing of the priests and artists. Priests are necessary when attempting to give to charity and an artist is hired when building a workshop through the city. Hiring a more expensive Priest or Artist will give you the opportunity to earn additional benefits and prestige points. A limited number of priests and artists are available and they cycle through over the course of the game with each round revealing an additional number of characters previously removed. In addition to the 34 historical artists and 6 priests, players can also use the game\u2019s \u201cel cheapo\u201d characters to serve in their place. These characters cost little or no money and produce negative or very little bonuses.[\/vc_column_text]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>CRUNCHY DECISIONS<\/strong><\/p>\n<p>Far and away, the most standout strategic piece in the game is assigning your workers. Effectively and efficiently placing your workers seems straightforward, but as the game progresses, determining what to pursue, hoping to achieve it before your opponents and securing the necessary funding and resources will definitely challenge your mental capacity. Additionally, by round 3 or 4, you\u2019re likely doing it multiple times each planning phase. I really enjoyed attempting to maximize my turns and keep my personal round goals organized in my mind.[\/vc_column_text][vc_single_image image=&#8221;22081&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>DIFFERENT PLAYER COUNTS<\/strong><\/p>\n<p>Florenza plays 1-5 players. I didn\u2019t play the game solo, but there is a fairly robust solo system where the difficulty can be adjusted. I enjoyed my 2-player game, but higher player counts is where this gets more cut-throat. Being able to play off each other\u2019s workshops made me question building certain valuable workshops &#8211; would I even be able to use them or would my dirty opponents sneak in there before me. Of course, they are all facing that same moral dilemma. Additionally, earning the Captain of the People and the right to play first was really elevated with more people. This is a think-y game and players will be prone to analysis paralysis, so playing with more players can exponentially increase the game\u2019s time length.[\/vc_column_text][vc_single_image image=&#8221;22086&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>COMPONENTS<\/strong><\/p>\n<p>Overall, I was fairly pleased with the game\u2019s components. The cardboard and wooden pieces were all acceptable and the playing cards were nice enough. There are a lot of components in this game. This is a warning for players who hate long setup time. I\u2019ve played worse, but there are stacks of prestige points and workshops and tokens that are just going to take a long time to set up. Unfortunately, this will inevitably limit how often this game gets to the table for certain gamers.[\/vc_column_text][vc_single_image image=&#8221;22089&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ARTWORK<\/strong><\/p>\n<p>The game\u2019s artwork does a decent job of embracing the art of the renaissance and sharing it. I loved seeing the depiction of each famous artist. The board is this sprawling layout with illustrations of the city\u2019s notable locations. While the artwork itself is fine, the overall presentation is very beige and a bit overwhelming. In my mind they would have elevated the artwork with a little more color contrast. Upon first glance, the primary board is a lot to look at. From an aesthetic standpoint, I really appreciate the more abstract approach, but I feel it may have benefited from a little more structure.<\/p>\n<p>I also really struggled with the game\u2019s iconography. It took me a while to get a real grasp on it\u2026 which is fine, it happens in a lot of games. But even after getting a good understanding, they\u2019re really small with a lot of detail crammed in and it became a little frustrating to quickly identify. Again, I appreciate the artist&#8217;s touch here, but the gamer in me wasn\u2019t very happy.<\/p>\n<p>Finally, learning this game with the guidance of the rulebook is going to be a chore. I highly recommend finding a play through online once you\u2019ve read through it and familiarize yourself with all the pieces. I\u2019m not saying you can\u2019t grasp the game through the rulebook, but it was an uphill climb for me. Now that I understand the game, going back through the rulebook makes a lot of sense, but the terminology, busy presentation and general complexity were hard to get a handle on.[\/vc_column_text][vc_single_image image=&#8221;22079&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>Florenza is obviously a passion project for those involved in the production and this edition is proof there was enough fan-fare to justify a 10th anniversary edition. As an art director and euro-gamer I loved the theme and had a great time playing this game. For those willing to invest both in understanding the intricacies of the game and heart of the competition &#8211; there is a lot here to enjoy.<\/p>\n<p>Unfortunately, there is a lot here that keeps me from fully recommending this. Learning this game is going to take some investment. Setup and teardown time could be an issue. It\u2019s very beige (only half kidding there). The biggest question mark for me was the primary game board. Outside of a nod to historical accuracy, I can\u2019t quite understand the separate districts on the board. There were mild distinctions (such as the overall level of benefit when you build), but for me, it all kinda seemed the same. There were a couple places you could play such as the market or giving to charity, but there seemed to be a lot of space for a little payoff. I would have enjoyed it if each district had some sort of unique requirement and payoff.<\/p>\n<p>Another thing that Florenza could have seriously benefited from would have been individual round\/phase resource sheets. There is one in the rulebook, but it\u2019s tough to share amongst 4 players. Now there is a comprehensive resources sheet for the game\u2019s workshops. This identifies the cost and benefit and everything you can build in the game. While this seems like a solid addition, it was so overwhelming (small size and tons of info) that I only glanced at it a couple of times.[\/vc_column_text][vc_single_image image=&#8221;22090&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Despite those hangups, I\u2019m really happy I had the opportunity to play Florenza. I love how challenging it is and the historical theme is really interesting. For hardcore, euro-gamers\u2026 Yes, this is a lot of fun. There is a lot of satisfaction when you\u2019re able to chain together a number of actions and ultimately conquer that elusive workshop worth 13 or 14 prestige points. That being said, replay ability is probably fairly low. The time it takes to get it to the table and the circumstances (finding the right gaming group) make this one a challenge in more ways than one. I really want to show this to my gaming group, but in the time it takes to set up and tear down, we could have played a couple more fillers and had some good laughs. Maybe the key is after you\u2019re finished playing, you just sweep the game off the table into a big plastic bag.[\/vc_column_text][vc_single_image image=&#8221;22078&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>VERDICT<\/strong><\/p>\n<p>I really enjoyed Florenza: X Anniversary Edition &#8211; it&#8217;s right up my alley, but I would be very hesitant to recommend this. It\u2019s very niche and needs to be in the hands of the right audience who will appreciate what it brings to the table.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Florenza: X Anniversary Edition Designed by Stefano Groppi | Art by Sara Gioria &amp; Ivan Zoni Published by Placentia Games 1-5 Players\u00a0 |\u00a0 60-180 Minutes[\/vc_column_text][vc_column_text] Florenza (now known as Florence, Italy) is often considered the birthplace of the Renaissance. Serving as a center for trade and political power, Florenza was also the culture epicenter of [...]","protected":false},"author":2,"featured_media":22077,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[399,837,412,407,420,831,829,300,790,832,826,827,835,828,834,475,833,830,287,398,315,462,836],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Florenza: X Anniversary Edition - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-florenza-x-anniversary-edition\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Florenza: X Anniversary Edition - 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