{"id":21996,"date":"2021-09-06T04:17:52","date_gmt":"2021-09-06T04:17:52","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=21996"},"modified":"2021-09-06T04:17:52","modified_gmt":"2021-09-06T04:17:52","slug":"review-greece-lightning","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-greece-lightning\/","title":{"rendered":"Review: Greece Lightning"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Kathleen Mercury &amp; Mark Sellmeyer | Art by Anthony Cournoyer<br \/>\nPublished by WizKids<br \/>\n2-4 Players\u00a0 |\u00a0 45-60 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>It\u2019s a cool, breezy morning off the coast of Greece. You are the captain of one of the fasted trireme\u2019s the ocean has ever seen and today is the day of the Hydra Regatta\u2026 a rowing competition where only the best compete. Navigate through a rough, ever-changing course full of treacherous obstacles\u2026 and perhaps, if fate is on your side and a little favor from the gods, you may end up victorious.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]Greece Lightning is a racing game where players roll dice and move their ship around a modular player board. Dodge whirlpools, gather fish, earn the Favor of the Gods and manipulate the board for your advantage (or your opponents demise) in an effort to finish fast and finish first. You\u2019ll find plenty of opportunities to gain advantages over your opponents, but push your luck too hard and you could bust.[\/vc_column_text][vc_single_image image=&#8221;22039&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>RIDING THE HIGH SEAS<\/strong><\/p>\n<p>You\u2019ve raced adventures, cars and camels, but have you ever raced a trireme? In Ancient Greece, these ships could sit 170 oarsman and they were fitted with a bronze battering ram used for fierce naval battles. Today, you\u2019re going to harness the power of the trireme in pursuit of a different kind of victory\u2026 victory on the race course.<\/p>\n<p>In Greece Lightning, players will race their trireme is a circular track made up of multiple wedges. By rolling dice and playing bonuses, you will be tasked with optimizing your path as you work to navigate around pitfalls and slow downs.[\/vc_column_text][vc_single_image image=&#8221;22032&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]The primary tool used in the game are 3 individual dice, each player is given at the start of the game: a navigation die and 2 movement dice. The sum of these dice will ultimately determine the potential points your ship can travel during a turn\u2026 but it isn\u2019t that cut and dry. Players begin by simultaneously rolling the frosted navigation die made up of 1, 2 and 3 numbered sides. This initial die really just gets your ship \u201cgoing\u201d. Players then roll the first movement die. From there, you\u2019re faced with a decision: to roll the next movement die or not. Players now have the opportunity to push their luck. They may roll the final movement die, but unless it exceeds the total of the previous die, they lose both dice. Obviously, the risk here depends on the previous value and the circumstances of the game.<\/p>\n<p>There are plenty of opportunities to mitigate those die rolls through the game though. You\u2019ll receive opportunities to re-roll die in the form of fish you gather and certain places on the board give you a 3-move boost. Once you\u2019ve settled on your dice, you\u2019re then tasked with planning out your turn on the board.[\/vc_column_text][vc_single_image image=&#8221;22038&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Easily the coolest part of the game is the modular racing board. Providing multiple paths to travel, each piece is uniquely equipped with bonuses and pitfalls that may help or hinder your progress. Along with the bonuses such as gathering fish and bonus movement spots, players will have the opportunity to draw Favor of the God\u2019s cards. These cards provide a variety of bonuses that can be taken immediately or held for the right moment. Theses bonuses may be good or bad and you can occasionally pawn them off on your opponents. It gives the game a little interaction, but it does help with the overall strategy.<\/p>\n<p>The board points to watch out for are the dreaded Hydra. When facing a hydra, you must be prepared toss them a fish or your turn stop right there irregardless of any additional movement.[\/vc_column_text][vc_single_image image=&#8221;22035&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Where things really get interesting is the ability to modify the board mid game. During the race players may cross a spot that allows them to draw a board game wedge. These wedges are then placed on the board at the end of their turn. Each wedge is random and may be best served playing in an offense or defensive position on the board. Players may place these wedges over any previous wedge piece that doesn\u2019t have host a player. You also have to take into account the individual paths on each piece to figure out if it\u2019s going to provide a future bonuses for yourself or better serve as pitfall played near an opponent.<\/p>\n<p>The game lasts only 3 laps and well played turn can move you a good chuck of one lap. A poor roll and unfed hydras can really frustrate a turn. The potential for a quick game is there, but you\u2019ll definitely need a decent amount of luck and effective management of your fish and Favor of the Gods cards.[\/vc_column_text][vc_single_image image=&#8221;22040&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>RACING AT DIFFERENT PLAYER COUNTS<\/strong><\/p>\n<p>Greece Lightning plays 2-4 players. While I think it\u2019s better at higher player counts, there are pros and cons. I enjoyed the interaction at higher player counts. The board changes a lot more and there was a decent amount of interaction from the Favor of the Gods cards. The game box says 45-60 minutes. That\u2019s pretty accurate for a 4 player game, but we were able to play with 2 players in 20-30 minutes. So while I love the extra interaction, I feel this Greece Lightning should be a quick game and that\u2019s only truly realized at 2.[\/vc_column_text][vc_single_image image=&#8221;22034&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>LOVE FOR THE COMPONENTS<\/strong><\/p>\n<p>The components as a whole are pretty solid, but the piece that stands out he most is the modular, central game board. Overlapping and interchanging the pieces not only looks cool, but adds a ton of fun to the gameplay. The bottom row pieces together fairly well, but I did have a little trouble with pieces sliding around as they got stacked.<\/p>\n<p>The individual player boards aren\u2019t huge, but they are plenty big to hold the rolled dice, cards, fish tokens and provide a fairly comprehensive player\u2019s guide.<\/p>\n<p>The Fate of the Gods cards are smaller, but they look cool and get the job done.<\/p>\n<p>The navigation dice have a cool, frosted look with greek-looking numbers instead of pips. The mini, wooden ships that serve as the player markers are pretty standard, but they add a nice thematic touch.<\/p>\n<p>The rulebook is smaller and was easy to understand.<\/p>\n<p>I don\u2019t always give props to a game\u2019s insert, but Greece Lighting comes with a pretty nice one. Everything sits perfectly in its place and it all goes back in fairly intuitively. Putting the game back in the box is a pleasure all it\u2019s own.[\/vc_column_text][vc_column_text]The navigation\/push-your-luck dice have a cool, frosted look with greek-looking numbers instead of pips. The mini, wooden ships that serve as the player markers are pretty standard, but they add a nice touch.<\/p>\n<p>I don\u2019t always give props to a game\u2019s insert, but Greece Lighting comes with a pretty nice one. Everything sits perfectly in its place and it all goes back in fairly intuitively. Putting the game back in the box is a pleasure all it\u2019s own.[\/vc_column_text][vc_single_image image=&#8221;22033&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ARTWORK<\/strong><\/p>\n<p>The game\u2019s artwork is a little cartoony and decently done and fits in with the theme. The color pallet chosen for the game fits the theme perfectly and there are some nice greek-style design elements that helped elevate my overall enjoyment. The iconography is fairly clear and is easy to pick up. I thought the graphic artist did a good job communicating all the game\u2019s necessary information on the individual player boards. There is a key for the iconography and a clear understanding of each round\u2019s actions printed on each board. While this is a fairly simple game to grasp, the clear communication on the game\u2019s components really decreases the overall learning curve.[\/vc_column_text][vc_column_text]<strong>RE-PLAYABILITY<\/strong><\/p>\n<p>Greece Lighting has fair amount of re-playability. It\u2019s fast and fun, so it will likely seem more table time than a heavy game with extensive setup. While there is some added strategic depth with the Fate of the God\u2019s cards and the interchanging board pieces, I can see the game getting \u201csame-y\u201d over time. Ultimately, I think re-playability comes down to what else you have in your game cabinet. There is enough fun and accessibility to keep this one coming back, but at some point you may want to graduate to a more complex racing experience.[\/vc_column_text][vc_single_image image=&#8221;22037&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FUN FACTOR<\/strong><\/p>\n<p>There are number of things are really fun about Greece Lightning. Moving the board around and frustrating your opponent right before their turn is a lot of fun\u2026 I mean, responsibly using the board wedges to determine the best approach while carefully considering everyone else feelings (obviously). I also enjoyed being able to teach and play this one with a wide age group. My younger daughters can just as easily jump into a game as anyone else. It\u2019s not too complicated and it was defiantly good for some laughs and few jabs with our group. Overall, we had a good time playing Greece Lightning.[\/vc_column_text][vc_single_image image=&#8221;22036&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>Greece Lightning offers a solid production value, fun theme and enjoyable gameplay. The game is quick to setup and easy to teach\/learn. While there are limited, strategic decisions, the game is definitely on the lighter side and shouldn&#8217;t appeal to heavy gamers.\u00a0There are some unique features\u2026 like the evolving race board, but nothing too revolutionary as a whole. The push-your-luck mechanic is a classic one, but also one that can be divisive. There are opportunities to mitigate your die rolls, but if you\u2019re not a fan of luck-based games, you may be turned off to this one. Ultimately this is going to be best enjoyed by players new to the hobby or someone looking for a light-hearted, family-style game with just enough twists and turns to keep everyone engaged. It may not be one you play multiple times when dragging it out, but overall, we enjoyed it and for the right audience, this could be a hit.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Kathleen Mercury &amp; Mark Sellmeyer | Art by Anthony Cournoyer Published by WizKids 2-4 Players\u00a0 |\u00a0 45-60 Minutes[\/vc_column_text][vc_column_text] It\u2019s a cool, breezy morning off the coast of Greece. You are the captain of one of the fasted trireme\u2019s the ocean has ever seen and today is the day of the Hydra Regatta\u2026 a [...]","protected":false},"author":2,"featured_media":22031,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[412,407,420,300,818,699,359,450,409,401,817,820,459,384,811,315,819],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Greece Lightning - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-greece-lightning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Greece Lightning - 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