{"id":21946,"date":"2021-08-07T03:20:12","date_gmt":"2021-08-07T03:20:12","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=21946"},"modified":"2021-08-07T03:20:12","modified_gmt":"2021-08-07T03:20:12","slug":"review-bullet","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-bullet\/","title":{"rendered":"Review: Bullet\u2665"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Joshua Van Laningham | Published by Level 99 Game<br \/>\n1-4 Players\u00a0 |\u00a0 15 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>Is it possible to harness the energy and tension from the video game world of first-person shooters and not just translate it to work as a board game, but do so in a fun and engaging way? That\u2019s exactly what Bullet aims to do in this puzzle game that pits 1-4 heroines against each other in a deadly game of crossfire.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]With bullets raining down on your player board, each participant will work to manipulate these bullets to form specific patterns, successfully eliminating bullets from their board and redirecting them toward their opponents. As the game continues, more bullets are added, increasing the intensity and lowering your chances for survival.[\/vc_column_text][vc_single_image image=&#8221;21957&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>HOW TO PLAY THE GAME<\/strong><\/p>\n<p>Setup for Bullet begins with choosing one of the game\u2019s 8 different Heroine Boards. Each Heroine Boards puts the player in the shoes of a character with their own unique abilities and play styles. Players also receive a corresponding Action Board and Sight Board for placing their bullets.<\/p>\n<p>Each Heroine comes with their own unique deck of pattern goals to achieve throughout the game.<\/p>\n<p>Finally, players will blindly draw 10 bullet tokens from the Center Bag and place them in their Current Bag (their personal draw bag).[\/vc_column_text][vc_single_image image=&#8221;21958&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]The game takes place over an unspecified number of rounds. Each round players will simultaneously pull bullet tokens from their bag, one at a time, and place them on their Sight Board. If they empty their bag without taking too many injuries they earn the right to continue to the next round\u2026 if they can\u2019t, they\u2019re dead meat. While it isn\u2019t recommended for beginners, each round is typically scheduled for 2 minutes. There is also a dedicated music playlist on Spotify that can help you keep track of your round time (custom video game jams).<\/p>\n<p>There are 5 different color bullet tokens, each corresponding to 1 of the 5 columns on the players Sight Board. Each bullet is numbered 1 to 4. When a player draws a token, they\u2019ll place it in the corresponding colored row and move it down the number of empty spaces equal to the bullet\u2019s number. For example: if you pull a red bullet with a 2 value, you would place it in the second row of the red column. If the next bullet chosen was a red with a 3 value, you would count the first empty space in the red column, skip the current 2-value bullet and continue counting down until you reach the 3rd empty space. Each column on the Sight Board has 6 empty spaces that can be filled before the player takes an injury. A typical player can take 4 injuries before they\u2019re removed from the game.[\/vc_column_text][vc_single_image image=&#8221;21959&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]While it may seem as if you\u2019re at the mercy of these bullets, each player has some Matrix-level skills to help keep you alive as long as possible! Players begin each round with a specific number of pattern cards (typically 3). These pattern cards feature objectives for the round. If you can organize your bullets in a specific way on your Sight Board, you can eliminate bullets from the board completely. Equipped with your pattern cards, your primary tool to manage your board\u2019s bullets is through your Action Board.<\/p>\n<p>The Action board allows each player a specific number of actions and a variety of ways to manipulate the bullets on the board. These all vary based on the character, but some of the common actions may be to move a token one space in a set direction, draw additional patterns or engage in a number of other benefits. Once a pattern is achieved, the pattern and applicable bullets are discarded from your play area.[\/vc_column_text][vc_single_image image=&#8221;21963&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]At the end of each round, players may draw an Action Tile that is then added to the Action Board providing additional benefits. Players take all their \u201cdefeated\u201d bullets from their board &#8211; the ones they were successfully able to remove during the round &#8211; and pass them on to the player to your left. That player will then add those in their bag the following round. Players will all be be required to pull an additional number of bullets from the Center Bag into their Current Bag, upping the ante for each subsequent round.<\/p>\n<p>Play continues with players drawing bullets and eventually taking hits until only one player is left standing.<\/p>\n<p>Bullet features 4 different game modes: Free-For-All (mentioned above), Teams (2v2 mode), Score Attack (1 player tries to survive as long as possible) and Boss Battle (which introduces an additional battle each round against a challenging boss).[\/vc_column_text][vc_single_image image=&#8221;21955&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>THE GAMEPLAY<\/strong><\/p>\n<p>The gameplay has a strong push-your-luck element to it. As you pull your bullet tokens from the bag and place them on your board, they build and build. If left unattended, the bullets will overflow and knock you out quickly. You\u2019ll likely survive one round hands off, but two would be requiring a lot of luck. Enter the 2 mitigating factors: Pattern Cards and Action Points (AP).<\/p>\n<p>In order to properly align your patterns, you\u2019ll need to take advantage of your Action Points. While each of the game\u2019s characters have a slightly different set of AP, they all serve a similar function of moving bullets around the board in order to match your available patterns. It can be a real challenge to remove bullet tokens when you only have so many patterns and AP available to you. As play progresses and bullets remain from previous rounds, you\u2019ll be tempted to spend all of your AP right from the get-go to start the round with the least number of bullets on your board. While you have the freedom to spend your AP points each round at your discretion, the responsible player carefully plans their approach, surveying their board and the prospective odds for the round.<\/p>\n<p>After successfully traversing a round, you\u2019ll have access to bonus actions. The bonus actions might give you extra AP or completely remove bullets from your board. Again, something to use at your discretion.[\/vc_column_text][vc_single_image image=&#8221;21962&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]I really enjoyed the process of spending AP in order to achieve these pattern goals. There is a real push and pull in the whole thing and you do often feel your anxiety rise as you seek that perfect time to spend (and maximize) your AP, HOPEFULLY eliminating the right bullets. While AP\u2019s primary goal is to help you eliminate bullet tokens, it can be used to just manage your board in the case you\u2019re overloaded in a certain column.<\/p>\n<p>But there is another angle to this I haven\u2019t mentioned in depth: Removed bullet tokens immediately go to your opponent to the left on the next turn. While you\u2019re often doing your darndest to remove bullets and stay in the game, there is a greater strategy at play here. Being able to remove higher valued tokens is more likely to put your opponents in a pickle. Where there isn\u2019t much player interaction in this game, you can certainly get \u2018em where it hurts if you play your pattern cards right and remove tokens that will wreck the most havoc for your advisories.<\/p>\n<p>Another thing that really stood out to me was the asymmetrical characters available for play. While a few of the characters play the game pretty straight forward (one is able to draw an extra pattern card while another might have an extra AP action) there are some that completely change the way the game is played. Certain players may have an extra, special token roaming their player board that comes into play when piecing together patterns. Others might have unique ways to eliminate bullets such as pushing them off their board or receiving bonuses for finishing all your pattern cards that round. I was genuinely excited to play all the characters. While the game is still the same, the way you play is completely new each time. It\u2019s tough to say if they\u2019re all completely balanced even after a dozen plays, but the game outcomes were always close.[\/vc_column_text][vc_single_image image=&#8221;21964&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>GAME SPEED<\/strong><\/p>\n<p>Bullet is designed to be a quick game. The box says 15 minutes\u2026 I\u2019m not sure how realistic that is, but it does go by quickly. Setup for the entire game is a breeze and you\u2019ll likely knock out 2 or 3 games in one sitting. I\u2019ll be honest, we didn\u2019t really incorporate the game\u2019s suggested 2 minute round limit. The game moves by fast enough and limiting each round to 2 minutes only adds extra, unnecessary difficulty in my mind. All that being said, the game\u2019s speed plays big-time in it\u2019s overall value.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SOLO<\/strong><\/p>\n<p>The game\u2019s solo mode is pretty solid and battling the boss is as challenging as any in the game. There are only slight twists to the game, but it\u2019s all easy to learn (like the game itself). The different game modes were fun, but I still prefer the free-for-all. It is nice to know there is an acceptable solo option for those interested.[\/vc_column_text][vc_single_image image=&#8221;21965&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>COMPONENTS<\/strong><\/p>\n<p>Here\u2019s where things get a little sticky. I\u2019m told the Kickstarter version of this game featured wooden bullet tokens\u2026 that would have been nice. In their place, we have cardboard tokens. They\u2019re fine, but they definitely don\u2019t get me excited. While the game doesn\u2019t necessarily feel cheap, all of the game&#8217;s player boards are fairly thin and feel\u2026 well, a little cheap. The bonus tokens and Intensity Track (used to track the rounds) are better, but I had a hard time getting over the Heroine, Sight and Action Boards. While it\u2019s really the game\u2019s only glaring rain cloud, it is a decent sized storm that certainly rained on my parade. Maybe I\u2019ll get them laminated or something, but it feels like a missed opportunity.[\/vc_column_text][vc_single_image image=&#8221;21966&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ARTWORK<\/strong><\/p>\n<p>I&#8217;m not the biggest fan of manga artwork. That being said, the artwork overall is pretty solid. The majority of the game\u2019s artwork comes from the Heroine boards, but it\u2019s high-quality stuff. Fans of manga and anime will definitely appreciate it. Graphic design overall is good as well. The design looks good and fits well with the theme. The visual cues are clear and direction, where necessary, does it\u2019s job. The AP and bonus action tokens all feature their own iconography. While this is always a bit of a challenge in any game, it\u2019s well done here and easily picked-up. The rulebook is decently written, but there is a nice how-to tutorial video that clears up any confusion you might have.[\/vc_column_text][vc_single_image image=&#8221;21960&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_14  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_14{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_14,\r\n\t\t\t\t.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_16  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_16{\r\n                    vertical-align: baseline;\r\n                }.tdi_16 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>I had heard some positive thoughts on Bullet going into my first play and I\u2019m generally a fan of more abstract, puzzle games so I was pretty optimistic. I also always appreciate a bag builder mechanic vs. a deck builder &#8211; it&#8217;s just more fun. So right away, Bullet has a couple things going for it that piqued my interest.<\/p>\n<p>Unfortunately, I\u2019m not a huge fan of manga-themed projects. I\u2019ve never really connected with the genre and I naturally wondered if that might keep me from fully appreciating the game. I know it was a bit of an \u201cissue\u201d with a few of the players I introduced the game to.<\/p>\n<p>Bullet claims to be a board game translation of the shoot-em-up video game genre. I see what they were going for here, but I didn\u2019t really feel that. To me, Bullet comes across like a modern-day phone app. Like one of those Candy Crush style games that suck you in and spit you out 3 or 4 hours later. And to Bullet\u2019s credit\u2026 just like a quality phone app, this game is addictive.<\/p>\n<p>Bullet is smooth, fun and fast. The anticipation of drawing blindly from your bag paired with the tension of an ever-growing board full of potential game-ending tokens really worked for me.[\/vc_column_text][vc_single_image image=&#8221;21961&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>Before I bring out some of critiques, I want to be clear: Bullet is a BLAST. The game is so easy to get to the table and there is tons of replayability in the box. I love the game\u2019s mechanics and different playable characters. There is just enough take-that and push-your-luck to really get me excited with each game. This is a game that, in my experience, really worked for a number of different age groups. We were easily able to teach our 9-year-old daughter and she kept coming back for more.<\/p>\n<p>Now the bad news: While the game is a blast for kids of all ages\u2026 will kids of all ages play the game? I literally had to drag a few people to the table to play it. They were immediately turned off by the theme and the artwork. Once I taught the game and got them playing, they ended up having a great time. I\u2019m worried the theme limits the game\u2019s appeal. I\u2019ll admit that I\u2019m likely not the target audience, but it would have been unfortunate if I\u2019d overlooked this game altogether because I didn\u2019t \u201clike manga.\u201d<\/p>\n<p>The components in the retail version of the game were just ok and ultimately nicked my overall enjoyment of the game. Looking past that, Bullet is a really good time and one that will likely get regular table time over the coming months.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Joshua Van Laningham | Published by Level 99 Game 1-4 Players\u00a0 |\u00a0 15 Minutes[\/vc_column_text][vc_column_text] Is it possible to harness the energy and tension from the video game world of first-person shooters and not just translate it to work as a board game, but do so in a fun and engaging way? That\u2019s exactly [...]","protected":false},"author":2,"featured_media":21954,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[399,412,407,420,297,800,684,799,699,377,41,310,695,801,398],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Bullet\u2665 - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-bullet\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Bullet\u2665 - 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