{"id":21883,"date":"2021-06-30T05:23:53","date_gmt":"2021-06-30T05:23:53","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=21883"},"modified":"2021-06-30T20:57:12","modified_gmt":"2021-06-30T20:57:12","slug":"review-subastral","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-subastral\/","title":{"rendered":"Review: Subastral"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Matt Riddle &amp; Ben Pinchback |\u00a0 Published by Renegade Games<br \/>\n2-5 Players\u00a0 |\u00a0 15-30 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>In Subastral, you\u2019re gathering information about the earth\u2019s different biomes and writing them down in your journal in hopes of creating a deeper and more diverse study.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_column_text]On the surface, Subastral has everything you need to have critical and commercial success on paper. Matt Riddle and Ben Pinchback are the minds behind a number of quality games over the last decade including: Stellar, Fleet: The Dice Game and Wasteland Express Delivery Service. Add in the artistic styling of Beth Sobel (Wingspan, Calico and Viticulture) and you\u2019ve got a pretty sweet setup. Not to mention a beautiful nature theme that creates instant engagement.<\/p>\n<p>In this quick, set collection card game, you\u2019ll be playing a card and then drawing additional cards into your hand or playing them as part of your journal in hopes of scoring the most points at the end. That all might sound pretty straight forward, but there are some fun and challenging twists added into the mix.[\/vc_column_text][vc_single_image image=&#8221;21893&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>HOW TO PLAY THE GAME<\/strong><\/p>\n<p>The setup consists of preparing a deck of biome cards based on the number of players. Once shuffled a game end card is placed towards the end of the deck (again determined by the number of players). A series of 6 cloud cards are placed in numerical order (1-6) in a line in the center of the table. Players are dealt 3 cards each and then 6 cards are drawn and placed face-up on top of each cloud card. Two additional cards are drawn and placed on the cloud matching that card&#8217;s number value.<\/p>\n<p>There are 8 biome cards in the deck each representing different nature biomes. Cards feature a number from 1 to 6 as well as a factoid about the biome.[\/vc_column_text][vc_single_image image=&#8221;21887&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]Players will then take turns placing one of their biome cards from their hand on a cloud card matching the number value of the biome card. After the card is played, the player has the option to take any available stacks of cards on a single cloud space (other than the one they just played on). Taking cards from a cloud space to the left of where they played will be drawn into your hand for future use. Taking cards to the right will be placed into your journal. There is one anomaly to these rules: Playing a card on the 1 or 6 cloud space will allow you to take all the cards from the opposite end of the cloud area (1 or 6 space) and choose to take into your hand or play into your journal any combination you choose.<\/p>\n<p>Your journal is basically a space to display all your gathered cards. Cards gathered into the journal must be placed face up in the order you draw them throughout the game with similar biome cards being played in the same stack.[\/vc_column_text][vc_single_image image=&#8221;21889&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]This continues until the stack of biome cards are depleted and the end game card is visible. Players then finish out the round until everyone has had an even number of turns in the game.<\/p>\n<p>End game scoring is where things get interesting.<\/p>\n<p>There are 2 general ways to score points in the game represented by your journal\u2019s width and depth.<\/p>\n<p>Players will score points based on how many different biomes you have in the a given row of your journal (meaning the first card of each biome you played making up the first row, second row equating to the second set and third row, the third set). The more you have in a row, the more points you earn. Here\u2019s the twist: Sets must start at the leftmost card. If, in the second row, you happen to have 6 cards, but there is a gap after the first 2 you only score those 2 cards. The same rule applies to any additional rows.[\/vc_column_text][vc_single_image image=&#8221;21894&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]The second way to score points is by having a deep set of one biome. Players determine which journal column contains the most cards. Then they multiply how many cards are in the column with the number of the row (beginning from the left, labeling each column 1, 2, 3 etc.). For example: Having 4 cards in column 2 would be worth 8 additional points. Having 4 cards in column 7 would be worth 28 points.<\/p>\n<p>The player with the most points at the end is declared the winner.[\/vc_column_text][vc_single_image image=&#8221;21888&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>COMPONENTS<\/strong><\/p>\n<p>Component-wise, there isn\u2019t much to the game. There are 103 biome cards, 6 cloud cards, a sun card (to help players know whether to place a card in their journal or hand), end game card, first player card and a score pad. The deck isn\u2019t over the top, but it\u2019s a good quality and should survive plenty of games. The cloud cards are slightly oversized, but fit nicely in this small box game. The rulebook is simple and clear and the game box feels sturdy with a few spot gloss highlights. Overall, it\u2019s pretty understated, but well made.[\/vc_column_text][vc_single_image image=&#8221;21886&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>ARTWORK<\/strong><\/p>\n<p>Beth Sobel does some fantastic work, this is no exception. While there is limited artwork in the game (only 8 different biomes and a few additional odds and ends) she makes the most of it &#8211; painting larger than life scenes celebrating the vastness and diversity of our planet. I especially liked the misty taiga where the morning sun sprinkles across the large trees while a grizzly bear wanders across the foreground.[\/vc_column_text]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_14  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_14{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_14,\r\n\t\t\t\t.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_16  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_16{\r\n                    vertical-align: baseline;\r\n                }.tdi_16 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>Despite the game\u2019s creative pedigree, I was still a little skeptical. While I love nature themed games, I\u2019m starting to wonder if they\u2019ve run their course. But, at the end of the day, it\u2019s not the theme that keeps a game coming back to the table, it\u2019s the mechanics and Subastral brings a simple yet unique gameplay all wrapped up in a short play time that\u2019s fun and engaging\u2026 and it makes you want to keep playing it.<\/p>\n<p>The game really centers around scoring goals and we need to talk about that more. There is a mesmerizing tension between the two scoring goals. A kind of tug-of-war. Pursuing the goal of having a full set of 8 biomes is a noble pursuit. You can score a lot of points. The question is: How successful can you be attempting to make that happen in multiple rows? In addition, each set begins scoring at the furthest left card &#8211; only scoring those cards right next to each other.<\/p>\n<p>Again, pursuing large sets can net you a lot of points, but they almost inevitably contradict the approach to building deeper stacks. Even a beautifully-tall stack of 5 cards in your first column are only going to be worth 5 points total, whereas a stack of 5 on the 8th column will be worth 40 points. Pursuing a stack later in the columns will most definitely impact any goal of chasing after rows. If you can\u2019t see the brilliance in this I\u2019ve probably failed you. Of course you\u2019d have to have 8 unique biomes to begin with before you start building on the 8th column alway.[\/vc_column_text][vc_single_image image=&#8221;21891&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]At the end of the day, time is quickly running out beginning with the first cards drawn. This is a quick game and there just isn\u2019t enough time to do everything you want. Sometimes there isn\u2019t enough time to do 1 of the things you want.<\/p>\n<p>You\u2019re also at the mercy of the deck. While you know the frequency of each card, there is always a variance with the end game card eliminating a certain number each game. When and where cards will be available might not mesh with your strategy. You\u2019re truly forced to think on your toes\u2026 not to the point where the game is dictating your strategy through an over-abundance of luck, but enough so that you must remain flexible.<\/p>\n<p>While I understood the rules going into my first game, I had no clue how to formulate a strategy. It took me 2 or 3 plays before I really started to wrap my mind around what I wanted to do. That said, I was hooked right from the get-go. This one keeps getting better with each play.<\/p>\n<p>I\u2019m trying to think of something critical to say about the game. Perhaps Renegade Games could have gone with a higher quality card stock, but that wouldn\u2019t necessarily improve the game &#8211; there isn\u2019t a lot that doesn\u2019t work here. I\u2019m only a few games in, but the think-y nature of the game tied together with the accessibility of the quick setup and game time makes this a real winner.[\/vc_column_text][vc_single_image image=&#8221;21892&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>Subastral is an intelligently designed, easy-to-teach, quick-to-learn, quick-to-play, think-y card game with a theme that will appeal to almost anyone. It does have a bit more of a serious tone and the challenging puzzle (while anything but difficult) may not appeal to more casual gamers. Fortunately, the nature theme and beautiful artwork should put anyone at ease. I appreciate the simplicity and unique approach to the mechanics and I\u2019m excited to introduce it to friends and family. This is one of those games that I keep thinking about days after playing it\u2026 it makes you say \u201clets do that again.\u201d\u00a0 I think I\u2019m going to stop this review and go play it right now.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Matt Riddle &amp; Ben Pinchback |\u00a0 Published by Renegade Games 2-5 Players\u00a0 |\u00a0 15-30 Minutes[\/vc_column_text][vc_column_text] In Subastral, you\u2019re gathering information about the earth\u2019s different biomes and writing them down in your journal in hopes of creating a deeper and more diverse study. [\/vc_column_text][vc_column_text]On the surface, Subastral has everything you need to have critical [...]","protected":false},"author":2,"featured_media":21885,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[412,407,420,406,468,409,427,218,287,787],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Subastral - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-subastral\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Subastral - 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