{"id":21315,"date":"2021-03-05T05:02:32","date_gmt":"2021-03-05T05:02:32","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=21315"},"modified":"2021-03-05T05:02:32","modified_gmt":"2021-03-05T05:02:32","slug":"review-the-quacks-of-quedlinburg-the-herb-witches","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-the-quacks-of-quedlinburg-the-herb-witches\/","title":{"rendered":"Review: The Quacks of Quedlinburg: The Herb Witches"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Wolfgang Warsch\u00a0 |\u00a0 Published by Schmidt Spiele<br \/>\n2-5 Players\u00a0 |\u00a0 45 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>In this expansion to The Quacks of Quedlinburg, the Herb Witches have arrived in Quedlinburg and are ready to provide their unique services. Potion mixing players will be able to call on each of the 3 herb witches for help once per game allowing them take advantage of a series of bonuses and benefits. Along with the new witch benefits, The Herb Witches\u2019 expansion provides a number of new ingredient books, a player board and tools necessary to add a 5th player and overflow boards that allow you to keep the party going even after you\u2019ve filled up your pot.<\/strong><\/h2>\n<p>[\/vc_column_text][vc_single_image image=&#8221;21344&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>WHAT&#8217;S NEW?<\/strong><\/p>\n<p>HERB WITCH BOARDS<\/p>\n<p>The Herb Witches expansion doesn\u2019t bring any changes to the standard gameplay. This expansion is about adding more of what Quacks does well along with a few additional wrinkles to keep it fresh. You do need the base game to play this expansion.<\/p>\n<p>The 12 herb witch cards provide an immediate, one-time benefit to each player throughout the game. 3 witch boards are used each game &#8211; one representing each coin level (bronze, silver or gold). Players receive 3 corresponding coins at the beginning of the game, each capable of triggering a witch at that coin value\/level. The immediate benefits start slow at the bronze level such as negating a pot explosion, or returning the last 2 white chips you pulled or allowing you to keep your bonuses even if you explode.[\/vc_column_text][vc_single_image image=&#8221;21340&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]As you move up to the silver and gold witch levels the benefits increase. Players may activate these witches at their own discretion throughout the game and aren\u2019t required to do so in any order.<\/p>\n<p>The second level provides some pretty cool benefits such as doubling your purchase value for one round or taking a second chip of the same type after purchasing one. Finally, the gold level allows you to take as many rubies as victory points, earn victory points for valuable tokens left IN your bag amongst other things.[\/vc_column_text][vc_column_text]OVERFLOW BOWLS<\/p>\n<p>The overflow bowls attach to the final spot on your player board\/pot. Previously, players would have to stop pulling chips at the 33 spot. With the new bowls, players can keep pushing their luck, earning additional victory points as they successfully pull chips.[\/vc_column_text][vc_single_image image=&#8221;21343&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]INGREDIENT BOOKS<\/p>\n<p>Eight new, double sided ingredient books are added to the mix. These provide new varieties to play with each of the standard game chips creating new strategies and wrinkles. One of the more interesting additions comes with the new African Death\u2019s Head Hawkmoth (the black chips). The new ingredient rules allow you to give your black chips to your opponent on the left. You\u2019ll be allowed to immediately move your droplet. When the player to the left plays the black chip, you\u2019ll receive a free ruby for each black chip they pulled. The other black ingredient variation allows players to move their droplet or receive rubies based on the location of any drawn black chips. Overall it provides some player interaction that wasn\u2019t there before.[\/vc_column_text][vc_single_image image=&#8221;21342&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]LOCOWEED<\/p>\n<p>Herb Witches introduces a new chip called the locoweed. The first locoweed variation will allow you to add one additional value to any chip pulled immediately after the locoweed. In the second variation, once played, players will duplicate the value of the previous chip placed.<\/p>\n<p>5TH PLAYER BOARD<\/p>\n<p>Finally, the expansion provides the necessary boards, tokens and additional chips and rubies to play with a 5th player.[\/vc_column_text][vc_single_image image=&#8221;21341&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>COMPONENTS &amp; ARTWORK<\/strong><\/p>\n<p>As far as artwork and component quality, the Herb Witches provides more of the same you\u2019ve come to expect from Quacks. The artwork is solid and fits in perfectly with the current game. While I had some struggle with punching some of the new tokens, the cardboard quality is solid and I have no complaints.[\/vc_column_text]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>I am a huge Quacks of Quedlinburg fan. This was one of my top games played in 2019 and it continues to hit the table constantly. At its core, the Herb Witches is more of what makes Quacks great, providing new ways to draw chips and score benefits.<\/p>\n<p>The 5th player is a no-brainer. While some of the new ingredients allow for additional player interaction, Quacks is essentially a solo game that should be playable with 5 (or 6, 7 or 8 players). It adds a minimal amount of playtime to the game and provides tons more accessibility for larger families or play groups.<\/p>\n<p>I like the additional chip types, ingredient boards and overflow bowl, but they didn\u2019t provide anything earth-shattering I couldn\u2019t live without. The new ingredient boards do provide some new twists to your strategy which is nice, but some fall a little flat for me. I think it\u2019s also understood that these are intended to mix in with the current ingredient boards. We played one game with ALL the new ingredient boards and it was a total disaster. Used sparingly, they should provide some fresh actions and choices.[\/vc_column_text][vc_column_text]The biggest strategic offering is the herb witches themselves. Having the ability to activate a witch when it most benefits you reigns in some of the randomness and luck associated with the game. While it\u2019s limited to only 3 plays and 1 of each witch, a timely play can get your engine going earlier, stave off a potential busted pot or give you enough boost to take the entire game. The key here is a \u201ctimely\u201d play. Wasted, the herb witches can provide little to no value &#8211; even at the gold level. But patiently waiting for the right moment can net you big chips and even bigger points. While this opportunity to mitigate some of the luck might help reel in a Quacks cynic, it doesn\u2019t do too much, and the spirit of the game stays intact.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>FINAL THOUGHTS<\/strong><\/p>\n<p>While The Quacks of Quedlinburg: The Herb Witches provides some new twists and turns, I wouldn\u2019t declare it essential for anyone but a die-hard Quacker (and there are a lot of them out there). The witches do add a bit more of a strategic edge, but not one that dramatically alters the gamer overall. They may change the outcome of a game or two, but it really exists to provide a fun, new button for fans to press. Some of the new ingredients work while others aren\u2019t quite as effective. The player interaction provided in some ingredient rules does provide a fun twist that creates more player engagement (I\u2019d love to see more of this). The 5th player may be the biggest value for someone holding off on the base game because it doesn\u2019t fit their family or group. For big-time Quacks fans\u2026 pick this up! It\u2019s more of everything you\u2019ve come to love. For those on the fence\u2026 it probably won\u2019t change your perception of the game one way or another.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Wolfgang Warsch\u00a0 |\u00a0 Published by Schmidt Spiele 2-5 Players\u00a0 |\u00a0 45 Minutes[\/vc_column_text][vc_column_text] In this expansion to The Quacks of Quedlinburg, the Herb Witches have arrived in Quedlinburg and are ready to provide their unique services. Potion mixing players will be able to call on each of the 3 herb witches for help once [...]","protected":false},"author":2,"featured_media":21345,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[681,352],"tags":[412,407,420,406,684,300,683,685,384,554,682],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: The Quacks of Quedlinburg: The Herb Witches - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-the-quacks-of-quedlinburg-the-herb-witches\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: The Quacks of Quedlinburg: The Herb Witches - 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