{"id":21300,"date":"2021-02-23T18:21:39","date_gmt":"2021-02-23T18:21:39","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=21300"},"modified":"2021-02-23T18:21:39","modified_gmt":"2021-02-23T18:21:39","slug":"review-rosetta-the-lost-language","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/review-rosetta-the-lost-language\/","title":{"rendered":"Review: Rosetta: The Lost Language"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]Designed by Jono Naito\u00a0 |\u00a0 Published by Story Machine Games<br \/>\n2-5 Players\u00a0 |\u00a0 25 Minutes[\/vc_column_text][vc_column_text]<\/p>\n<h2><strong>In Rosetta: The Lost Language, a cooperative game where players take on the roll of experts attempting to understand a written language lost long ago. Another player, the author (lost long to history), works to define meaning to a set of symbols found in a specific location. Over the course of the game, the experts will attempt to translate the symbols, determining the author\u2019s message, in hopes of rediscovering insight into an individual, community or culture lost long ago.\u00a0<\/strong><\/h2>\n<p>[\/vc_column_text][vc_single_image image=&#8221;21309&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<div class=\"vc_row_inner tdi_6  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_6{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_6,\r\n\t\t\t\t.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_6 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_8  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_8{\r\n                    vertical-align: baseline;\r\n                }.tdi_8 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>HOW TO PLAY THE GAME<\/strong><\/p>\n<p>To begin, one player will take on the roll of the author while the rest are chosen to work cooperatively as language experts.<\/p>\n<p>The author will select a location card and inscription card. The location card will determine the geographic location where the discovery of the symbols were found. Each location card features a unique and often exotic location with a variety of unique artifacts, tools and buildings. The experts will count on the location to provide clues and hints.[\/vc_column_text][vc_single_image image=&#8221;21308&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]One of the 20 inscription cards will be chosen by the author. Each inscription card features a unique set of symbols. The author will then ascribe meaning to the symbols taking into account the location and perhaps the shape of the symbols themselves. For example, the author may select an inscription that looks to possible communicate a weapon and person. The location card may give the impression it was the setting of a great battle. The author might then choose the inscription to mean \u201cWarrior.\u201d<\/p>\n<p>Once the meaning of the inscription is determined, the author writes it on a guess card and\u00a0 it is hidden from the experts. The experts are then presented with the inscription, the location and a series of 9 guess cards where they will attempt to correctly translate the inscription.[\/vc_column_text][vc_single_image image=&#8221;21310&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]On each card (or turn), the experts will make a written guess as to the meaning of the inscription. The author will then respond through symbols to help guide the experts in the right direction. For instance, in our example, the experts might guess \u201cweapon.\u201d The author will then draw the portion of the inscription that represents \u201cweapon\u201d. It will then be up to the experts to determine how that symbol fits into the larger message. Experts will often be way off course with their initial guess. In those cases, the author can mark out the expert\u2019s guess charging them to go in a different direction on their next turn.<\/p>\n<p>As the experts continue to guess, they will eventually run into opportunities to receive additional help. After 3 guesses, the experts will choose an ability card. The ability will allow the author to do one of a variety helpful tasks. For example the ability card might allow the author to describe where in the location image the inscription was found or present 2 categories that do not include the meaning.[\/vc_column_text][vc_single_image image=&#8221;21312&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]After 6 guesses, the experts will be given the meaning of a fragment of the inscription. The experts will then be able to consider this new evidence and hopefully use it to better form their solution.<\/p>\n<p>Players will be given 10 total guesses over the course of the game to determine the inscription\u2019s meaning. If they are unable to figure it out, the inscription and the rich history surrounding its meaning will be lost forever.[\/vc_column_text][vc_single_image image=&#8221;21313&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_10  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_10,\r\n\t\t\t\t.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_12  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_12{\r\n                    vertical-align: baseline;\r\n                }.tdi_12 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_12 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>COMPONENTS &amp; ARTWORK<\/strong><\/p>\n<p>Rosetta: The Lost Language is a small box game a little larger than a deck of cards. The box features a nice magnetic lip and the construction is solid. The game features 10 location cards, 20 inscription cards, 5 ability card, 10 guess cards and 2 dry erase markers. The location cards each feature a beautiful illustrated scene full of interesting tools, objects, and geography giving you plenty of clues to work with when determining the inscription. Each inscription card displays unique, creative symbols to engage you in the game. The dry erase makers are pretty standard and work well on the guess cards. While the artwork on the box isn\u2019t terribly promising, the games components, specifically the illustrations, are really well done.[\/vc_column_text]<\/div><\/div><\/div><\/div><div class=\"vc_row_inner tdi_14  vc_row vc_inner wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_14{\r\n                    position: relative !important;\r\n                    top: 0;\r\n                    transform: none;\r\n                    -webkit-transform: none;\r\n                }.tdi_14,\r\n\t\t\t\t.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_14 .tdc-inner-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column_inner tdi_16  wpb_column vc_column_container tdc-inner-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_16{\r\n                    vertical-align: baseline;\r\n                }.tdi_16 .vc_column-inner > .wpb_wrapper,\r\n\t\t\t\t.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_16 .vc_column-inner > .wpb_wrapper .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column-inner\"><div class=\"wpb_wrapper\">[vc_column_text]<strong>MY THOUGHTS<\/strong><\/p>\n<p>I was immediately drawn into the game by the premise. In a weird way, it seems like a reverse game of Dixit. Instead of attributing an illustration to a random meaning, you\u2019re attempting to solve the meaning with a couple illustrations. I was really attracted to the game\u2019s balance of analytical and artistic\/abstract thinking. The process of the gameplay gives you the freedom (or placing you at the mercy) of your own mental means to solve the puzzle.<\/p>\n<p>I think it\u2019s important to say this game can be a real challenge. The player taking on the roll of the author must formulate a meaning to the inscription with only an illustration to aid them. The rulebook encourages the author to try to choose something that can easily be determined by the experts. After all, the author and experts are essentially working together &#8211; everyone wants the inscription solved.[\/vc_column_text][vc_single_image image=&#8221;21307&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]While the author can\u2019t choose a specific object from the location card (such as a tree or boat), the experts are encouraged to begin guessing those specific things in hopes the author can provide extra insight. For example, the expert might guess \u201cman\u201d, but the author wants the experts to understand it\u2019s about multiple men. So they might take the symbol representing \u201cman\u201d and draw it out multiple times. Of course, it\u2019s then back in the lap of the experts to translate the authors new message.<\/p>\n<p>The game is so abstract that players might be a little overwhelmed at the beginning of the game. You can basically guess anything in the whole world and with each wrong guess, that\u2019s one less opportunity to solve the puzzle.<\/p>\n<p>As the game progresses it does come into focus a bit more. How much it comes into focus really depends on the players involved. While I wouldn\u2019t consider this a game where you\u2019re required to have artistic skill, the majority of players I played with felt otherwise. That seemed to deter a number of participants.<\/p>\n<p>The success of the game really seemed to depend on the players involved. If the author was able to come up with a great clue that tied into the image AND the experts were on the same page, the game was a winner. When I played with players who made the guess too hard or far out there the solution felt miles away and more often than not remained unsolved. In those latter games Rosetta fell flat.<\/p>\n<p>&nbsp;<\/p>\n<p>WHAT\u2019S GREAT?<\/p>\n<ul>\n<li>The abstract thought allows for plenty of replayability<\/li>\n<li>\u00a0The games artwork is great<\/li>\n<li>This is a challenge for the deepest thinkers<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>WHAT\u2019S NOT SO GREAT?<\/p>\n<ul>\n<li>In certain circumstances the game often felt unsolvable<\/li>\n<li>Fun factor is really based on the players<\/li>\n<\/ul>\n<p>[\/vc_column_text][vc_single_image image=&#8221;21311&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<strong>FINAL THOUGHTS<\/strong><\/p>\n<p>I think Rosetta: The Lost Language is a brilliant concept and well executed game\u2026 for some people. In some ways, like Dixit, the need for communicating abstract ideas will only appeal to certain audiences. The difficultly of the game can be overwhelming leaving some players shrugging their shoulders. Some people just won&#8217;t get it. But for the right audience, this is an exercise in deep thought and challenging deduction where victory has a sweet, satisfying taste. If the concept appeals to you, this is an inexpensive game that provides a good value and unique experience.[\/vc_column_text]<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text]Designed by Jono Naito\u00a0 |\u00a0 Published by Story Machine Games 2-5 Players\u00a0 |\u00a0 25 Minutes[\/vc_column_text][vc_column_text] In Rosetta: The Lost Language, a cooperative game where players take on the roll of experts attempting to understand a written language lost long ago. Another player, the author (lost long to history), works to define meaning to a set [...]","protected":false},"author":2,"featured_media":21305,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[352],"tags":[412,675,407,420,406,364,522,676,409,677,678],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Review: Rosetta: The Lost Language - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/review-rosetta-the-lost-language\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Review: Rosetta: The Lost Language - 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