{"id":20981,"date":"2020-12-20T23:48:17","date_gmt":"2020-12-20T23:48:17","guid":{"rendered":"https:\/\/unfilteredgamer.com\/?p=20981"},"modified":"2022-10-11T21:28:24","modified_gmt":"2022-10-11T21:28:24","slug":"top-10-new-to-me-games-of-2020","status":"publish","type":"post","link":"https:\/\/unfilteredgamer.com\/top-10-new-to-me-games-of-2020\/","title":{"rendered":"Top 10 &#8220;New to Me&#8221; Games of 2020"},"content":{"rendered":"<div id=\"tdi_1\" class=\"tdc-row\"><div class=\"vc_row tdi_2  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_2,\r\n                .tdi_2 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_2,\r\n\t\t\t\t.tdi_2 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_2 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_4  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_4{\r\n                    vertical-align: baseline;\r\n                }.tdi_4 > .wpb_wrapper,\r\n\t\t\t\t.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_4 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_column_text]<\/p>\n<h2><strong>As reviewers, we spend countless hours playing and discussing games, continually evaluating and reevaluating for our coveted \u201cBest of Year\u201d lists. While these lists do serve as both a time capsule and cross-section of gaming trends, board gaming isn\u2019t necessarily time sensitive. A game developed in 1990 can be just as fun and relevant as a game designed in 2020.<\/strong><\/h2>\n<h2><strong>More and more games are being produced each year and the truth is there are only so many hours in the day. As much as we try to share as many games with the public as possible, it\u2019s just not realistic to play everything (although we can\u00a0still have aspirations). I do often get the opportunity to play fantastic games from years past and many would have easily made my Top 10 if they had met the criteria. So I thought I\u2019d break all the rules and provide a Top 10 \u201cNew to Me\u201d game list for 2020.<\/strong><\/h2>\n<p>[\/vc_column_text]<div class=\"wpb_wrapper td_block_empty_space td_block_wrap vc_empty_space tdi_6 \"  style=\"height: 32px\"><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_7\" class=\"tdc-row\"><div class=\"vc_row tdi_8  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_8,\r\n                .tdi_8 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_8,\r\n\t\t\t\t.tdi_8 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_8 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_10  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_10{\r\n                    vertical-align: baseline;\r\n                }.tdi_10 > .wpb_wrapper,\r\n\t\t\t\t.tdi_10 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_10 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_10 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_10 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20989&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>1. It\u2019s a Wonderful World<\/strong><\/h1>\n<p>Lucky Duck Games | Designed by Fr\u00e9d\u00e9ric Gu\u00e9rard<br \/>\n1-5 Players | 30-60 Minutes[\/vc_column_text][vc_column_text]It is a wonderful world any day I get to play this gem from Lucky Duck Games. This classic engine builder is the whole package. While the theme is a bit painted on, the card illustrations instantly draw you into this utopian alternate universe filled with futuristic sky scrapers, insane technological advancements and monumental archeological discoveries. There is just enough luck to keep things interesting, but the card drafting and planning phases all provide a fun, creative challenge. This is a winner through and through and a serious contender for the all-time personal top 10.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_12  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span>\n<style scoped>\n\n\/* custom css *\/\n.td_block_separator{\r\n                  width: 100%;\r\n                  align-items: center;\r\n                  margin-bottom: 38px;\r\n                  padding-bottom: 10px;\r\n                }.td_block_separator span{\r\n                  position: relative;\r\n                  display: block;\r\n                  margin: 0 auto;\r\n                  width: 100%;\r\n                  height: 1px;\r\n                  border-top: 1px solid #EBEBEB;\r\n                }.td_separator_align_left span{\r\n                  margin-left: 0;\r\n                }.td_separator_align_right span{\r\n                  margin-right: 0;\r\n                }.td_separator_dashed span{\r\n                  border-top-style: dashed;\r\n                }.td_separator_dotted span{\r\n                  border-top-style: dotted;\r\n                }.td_separator_double span{\r\n                  height: 3px;\r\n                  border-bottom: 1px solid #EBEBEB;\r\n                }.td_separator_shadow > span{\r\n                  position: relative;\r\n                  height: 20px;\r\n                  overflow: hidden;\r\n                  border: 0;\r\n                  color: #EBEBEB;\r\n                }.td_separator_shadow > span > span{\r\n                  position: absolute;\r\n                  top: -30px;\r\n                  left: 0;\r\n                  right: 0;\r\n                  margin: 0 auto;\r\n                  height: 13px;\r\n                  width: 98%;\r\n                  border-radius: 100%;\r\n                }\n<\/style><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_13\" class=\"tdc-row\"><div class=\"vc_row tdi_14  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_14,\r\n                .tdi_14 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_14,\r\n\t\t\t\t.tdi_14 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_14 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_16  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_16{\r\n                    vertical-align: baseline;\r\n                }.tdi_16 > .wpb_wrapper,\r\n\t\t\t\t.tdi_16 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_16 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_16 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_16 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20987&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>2. For Sale<\/strong><\/h1>\n<p>Designed by Stefan Dorra<br \/>\n3-6 Players | 30 Minutes[\/vc_column_text][vc_column_text]For Sale, where have you been all my life? As I played my first game I couldn\u2019t help but chuckle with delight (and I\u2019m not a chuckler by nature). I\u2019m a fan of auction games in general, but I love the game\u2019s simplicity. The decisions are so simple yet so complicated. When should you overspend for a property? What\u2019s the right time to sell? For Sale does not get the notoriety it deserves &#8211; in my mind, this is truly a titan in the industry. It\u2019s a family friendly game that&#8217;s so accessible yet so engaging. I\u2019m always up for a game of For Sale.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_18  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_19\" class=\"tdc-row\"><div class=\"vc_row tdi_20  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_20,\r\n                .tdi_20 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_20,\r\n\t\t\t\t.tdi_20 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_20 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_22  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_22{\r\n                    vertical-align: baseline;\r\n                }.tdi_22 > .wpb_wrapper,\r\n\t\t\t\t.tdi_22 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_22 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_22 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_22 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20991&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>3. Steampunk Rally<\/strong><\/h1>\n<p>Roxley Games | Designed by Orin Bishop<br \/>\n2-8 Players | 45-60 Minutes[\/vc_column_text][vc_column_text]Surrounded by a hilariously, bizarre steampunk theme, this card drafting, dice rolling, racing adventure delivers a great time. Take on the roll of one of many historical inventors entered in a race for the ages through the Swiss Alps. Over the course of the race you\u2019ll build and breakdown your racing machine as you attempt to create the most efficient racer. There is just the perfect combination of luck and strategy as you roll dice and attempt to build movement as you place them on your machine. Your racing machine grows and grows through out the game, defying the laws of physics all the while further cementing this one as true keeper.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_24  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_25\" class=\"tdc-row\"><div class=\"vc_row tdi_26  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_26,\r\n                .tdi_26 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_26,\r\n\t\t\t\t.tdi_26 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_26 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_28  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_28{\r\n                    vertical-align: baseline;\r\n                }.tdi_28 > .wpb_wrapper,\r\n\t\t\t\t.tdi_28 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_28 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_28 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_28 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20983&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>4. Abomination: Heir of Frankenstein<\/strong><\/h1>\n<p>Board&amp;Dice | Designed by Dan Blanchett<br \/>\n2-4 Players | 90-180 Minutes[\/vc_column_text][vc_column_text]Would Abomination: Heir of Frankenstein be another case of style of substance? Heck no it&#8217;s not! I was delighted to find a tight game full of challenging decisions. While the art and components are dripping with theme, the game\u2019s mechanics are super fun. Whether you\u2019re trekking through the streets of Paris for body parts, upgrading your scientist\u2019s skills and abilities or attempting to bring your monster to life in your laboratory, it all equates to a tremendously good time. If the game\u2019s physical presentation wasn\u2019t enough, Plaid Hat Games produced a free companion app that theatrically presents much of the game\u2019s story while also offering cool atmospheric sounds to play in the background. Abomination is a real treat![\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_30  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_31\" class=\"tdc-row\"><div class=\"vc_row tdi_32  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_32,\r\n                .tdi_32 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_32,\r\n\t\t\t\t.tdi_32 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_32 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_34  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_34{\r\n                    vertical-align: baseline;\r\n                }.tdi_34 > .wpb_wrapper,\r\n\t\t\t\t.tdi_34 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_34 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_34 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_34 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20986&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>5. Flamme Rouge<\/strong><\/h1>\n<p>Stronghold Games | Designed by Asger Harding Granerud<br \/>\n2-4 Players | 30-45 Minutes[\/vc_column_text][vc_column_text]I only had the pleasure of playing Flamme Rouge for the past week and it\u2019s quickly climbing the ranks. The game\u2019s simple mechanics and depth of strategy make this one a real crowd pleaser. The theme and illustrators really draw you in, giving the game a classic, retro, almost whimsical feel. I can already tell I\u2019ll be in for some dog fights when everyone gets a little more experience with the strategy. I imagine Flamme Rouge is one my family will be playing for years to come\u2026 time to order the expansions![\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_36  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_37\" class=\"tdc-row\"><div class=\"vc_row tdi_38  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_38,\r\n                .tdi_38 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_38,\r\n\t\t\t\t.tdi_38 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_38 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_40  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_40{\r\n                    vertical-align: baseline;\r\n                }.tdi_40 > .wpb_wrapper,\r\n\t\t\t\t.tdi_40 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_40 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_40 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_40 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20984&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>6. Air, Land &amp; Sea<\/strong><\/h1>\n<p>Arcane Wonders | Designed by Jon Perry<br \/>\n2 Players | 15-30 Minutes[\/vc_column_text][vc_column_text]This military-themed, micro, card game brings the strategy. While simple in nature: take turns playing cards in one of the 3 theaters of war hoping to outscore your opponent, the tug-o-war nature of the game demands efficient management of your cards and careful timing to earn victory. There is also plenty of strategy in defeat. Knowing when to retreat might lose you the battle, but keep you alive to win the war. Air, Land &amp; Sea is a great combination of high production quality, short game time and lots of strategy.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_42  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_43\" class=\"tdc-row\"><div class=\"vc_row tdi_44  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_44,\r\n                .tdi_44 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_44,\r\n\t\t\t\t.tdi_44 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_44 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_46  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_46{\r\n                    vertical-align: baseline;\r\n                }.tdi_46 > .wpb_wrapper,\r\n\t\t\t\t.tdi_46 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_46 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_46 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_46 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20988&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>7. Hive Pocket<\/strong><\/h1>\n<p>Asmodee | Designed by John Yianni<br \/>\n2 Players | 20 Minutes[\/vc_column_text][vc_column_text]Hive Pocket has a real easy, classic feel to it. This is one of those games that feels like it\u2019s been around for 100 years. The components are great and the little insect tile pieces are super fun to play with. The rules for moving each different insect are just complex enough to keep the game interesting while still being a real challenge to master. One thing I like about Hive Pocket is you never feel like you\u2019re losing to the game. There is absolutely zero luck involved. This is a two player game that is truly a match of wits. If you\u2019re a fan of games like chess &#8211; I highly recommend Hive.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_48  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_49\" class=\"tdc-row\"><div class=\"vc_row tdi_50  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_50,\r\n                .tdi_50 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_50,\r\n\t\t\t\t.tdi_50 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_50 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_52  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_52{\r\n                    vertical-align: baseline;\r\n                }.tdi_52 > .wpb_wrapper,\r\n\t\t\t\t.tdi_52 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_52 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_52 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_52 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20992&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>8. Unfair<\/strong><\/h1>\n<p>Good Games Publishing | Designed by Joel Finch<br \/>\n2-5 Players | 50-125 Minutes[\/vc_column_text][vc_column_text]I\u2019m not sure what I expected when I received this big box, card drafting game along with it\u2019s expansion. What I got was a game with lots of personality and tons of replay-ability. Unfair allows you to choose from a number of park decks, each with their own theme and personality to build your own amusement park. Combing different decks offer new experiences all with unique elements, components and strategies. Unfair does provide the opportunity to really stomp on your opponents, but it isn\u2019t completely necessary to play that way. Good Games Publishing has published a new version of the game called Funfair that eliminates the take that element. Overall Unfair is a fun, color game with tons of personality and humor.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_54  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_55\" class=\"tdc-row\"><div class=\"vc_row tdi_56  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_56,\r\n                .tdi_56 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_56,\r\n\t\t\t\t.tdi_56 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_56 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_58  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_58{\r\n                    vertical-align: baseline;\r\n                }.tdi_58 > .wpb_wrapper,\r\n\t\t\t\t.tdi_58 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_58 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_58 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_58 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20985&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>9. Dinosaur Island<\/strong><\/h1>\n<p>Pandasaurus Games | Designed by <span class=\"ng-scope\">Jonathan Gilmour, <\/span><span class=\"ng-scope\">Brian Lewis<\/span><br \/>\n1-4 Players | 90-120 Minutes[\/vc_column_text][vc_column_text]Everyone seems to have an opinion on Dinosaur Island. I\u2019m a huge Jurassic Park fan and kept hearing over and over how this really is Jurassic Park the board game. I think the main reason I waited so long to play Dinosaur Island was concern that it would ultimately disappoint. I\u2019ve played a number of amusement park and fair games, so the park building aspect felt a little tired, but developing and storing your dinosaur DNA is a blast along with upgrading and maximizing your workers abilities. The solo game is just ok for me, but this has been a blast at 2 or more players. I see the division on this game, but for me it\u2019s been a big hit.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_60  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div><div id=\"tdi_61\" class=\"tdc-row\"><div class=\"vc_row tdi_62  wpb_row td-pb-row\" >\n<style scoped>\n\n\/* custom css *\/\n.tdi_62,\r\n                .tdi_62 .tdc-columns{\r\n                    min-height: 0;\r\n                }.tdi_62,\r\n\t\t\t\t.tdi_62 .tdc-columns{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_62 .tdc-columns{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}\n<\/style><div class=\"vc_column tdi_64  wpb_column vc_column_container tdc-column td-pb-span12\">\n<style scoped>\n\n\/* custom css *\/\n.tdi_64{\r\n                    vertical-align: baseline;\r\n                }.tdi_64 > .wpb_wrapper,\r\n\t\t\t\t.tdi_64 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    display: block;\r\n\t\t\t\t}.tdi_64 > .wpb_wrapper > .tdc-elements{\r\n\t\t\t\t    width: 100%;\r\n\t\t\t\t}.tdi_64 > .wpb_wrapper > .vc_row_inner{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t}.tdi_64 > .wpb_wrapper{\r\n\t\t\t\t    width: auto;\r\n\t\t\t\t    height: auto;\r\n\t\t\t\t}\n<\/style><div class=\"wpb_wrapper\">[vc_single_image image=&#8221;20990&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]<\/p>\n<h1><strong>10. Metro X<\/strong><\/h1>\n<p>Gamewright | Designed by Hisashi Hayashi<br \/>\n1-6 Players | 20 Minutes[\/vc_column_text][vc_column_text]I had heard about this think-y flip and write for awhile but the opportunity to play it just hasn\u2019t been there. When I saw it discounted online I picked it up out of impulse. My family does play a lot of flip\/roll &amp; write games so we\u2019re definitely open to the idea of something new in this genre. This has turned into an instant favorite for both my wife and 2 young girls. It\u2019s a really fun puzzle that offers new twists and turns with each game. I\u2019m not sure how much replay-ability Metro X has it in, but it\u2019s been a really pleasant surprise and one that you\u2019ll see on our family table every week.[\/vc_column_text]<div class=\"wpb_wrapper td_block_separator td_block_wrap vc_separator tdi_66  td_separator_solid td_separator_center\"><span style=\"border-color:#EBEBEB;border-width:1px;width:100%;\"><\/span><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"[vc_column_text] As reviewers, we spend countless hours playing and discussing games, continually evaluating and reevaluating for our coveted \u201cBest of Year\u201d lists. While these lists do serve as both a time capsule and cross-section of gaming trends, board gaming isn\u2019t necessarily time sensitive. A game developed in 1990 can be just as fun and relevant [...]","protected":false},"author":2,"featured_media":20994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"tdm_status":"","tdm_grid_status":"","footnotes":""},"categories":[354,352,590],"tags":[399,412,407,420,406,469,593,595,77,128,350,598,409,594,591,597,540,596,599,445,592,490],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Top 10 &quot;New to Me&quot; Games of 2020 - Unfiltered Gamer<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/unfilteredgamer.com\/top-10-new-to-me-games-of-2020\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Top 10 &quot;New to Me&quot; 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