Guest Blogger, Author at Unfiltered Gamer https://unfilteredgamer.com Tue, 10 Sep 2024 14:46:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.7 Kickstarter: Era of Atlantis https://unfilteredgamer.com/review-guest-post-era-of-atlantis/?utm_source=rss&utm_medium=rss&utm_campaign=review-guest-post-era-of-atlantis https://unfilteredgamer.com/review-guest-post-era-of-atlantis/#respond Mon, 09 Sep 2024 18:49:12 +0000 https://unfilteredgamer.com/?p=23887 The post Kickstarter: Era of Atlantis appeared first on Unfiltered Gamer.

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Publisher: Seajay Games
Player Count: 3-5 Players
Game Length: 120 Minutes
Kickstarter: September 30-October 30

Click here to see the Kickstarter campaign

Era of Atlantis is a worker placement and area-control board game by Seajay Games set in a distant mythical-scifi past.

The unique twist about this game is that you control two nations at the same time and share each one with another player! The lesser valued one at game end determines your score.

You are playing a secret society seeking to expand the two powerful nations you control during the mythical antediluvian age, 12000 years ago. This includes legendary civilizations such as Atlantis, Lemuria and Hyperborea.

Cooperate and compete with your rivals to become the most successful one before the Era of Atlantis ends either in glory or in cataclysm!

In Era of Atlantis, you are a secret society seeking to expand the powerful nations you control during the mythical antediluvian age, 12000 years ago. You have two of these under your control and share each one with a rival. You also have a secondary goal trying to bring “light” or “darkness” to the world. Working with and against your rivals you must prove to be the most powerful secret society in the world before the Era of Atlantis ends either in glory or in cataclysm.

This is an area-control and worker placement game with a unique twist. You control two nations with the lower-valued one counting for your score at game end. This means you will usually try to balance the two. You also share control of each one with another player, who has the same interest in the success of that nation as you do. Switching control of a nation is also possible, but difficult.

There are ways to score a few additional points for yourself only, such as with your remaining mystical energy or by fulfilling secret objectives.

The game is played over a variable number of rounds, with each player taking a turn per round. There are two main ways to gain new areas for your nation: militarily or politically. You can also expand your abilities by constructing buildings or acquiring powerful special actions. A nation will grow more successfully the better its two controlling players can cooperate.

Era of Atlantis is the successor game to Galactic Era and plays in the same universe (chronologically the prelude). There is also a campaign game mode where you can play both games together.

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Preview: Zu Tiles: Hime https://unfilteredgamer.com/preview-zu-tiles-hime/?utm_source=rss&utm_medium=rss&utm_campaign=preview-zu-tiles-hime https://unfilteredgamer.com/preview-zu-tiles-hime/#respond Fri, 06 Nov 2020 16:49:37 +0000 https://unfilteredgamer.com/?p=20710 The post Preview: Zu Tiles: Hime appeared first on Unfiltered Gamer.

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Designed by Josh Bakken | Published by ZU Studios
2 Players | 20-45 Minutes

ZU Tiles: Hime is a strategic tile placement game based loosely on the creatures and compatibilities referenced in the Chinese Zodiac. In the game players place creature tiles in the playing area with the goal of trying to complete a 2X2 square of creature tiles where all creatures in the 2X2 square are compatible with their orthogonal neighbors. Once a “compatible square” is completed (which can consist of creatures controlled by either player), all tiles in the square are removed from the playing area by the player who completed the square. 1 point is scored for each tile removed. So, for a 2X2 square, that would mean 4 tiles would be removed and the player responsible for completing the square would score 4 points. The first player to 12 points wins!  

With ZU Tiles: Hime the gameplay is much more centered around strategy and tile placement than it is about combat. Although there is a combat element if a player wants to go that route in an effort to try to score points. This aspect of the game may be appealing to parents and others who are more interested in maybe teaching or playing a strategy game than they are interested in a game focused on combat or battle.

The theme is meant to be lighthearted and fun (people have been known to actually laugh out loud). The creatures all have interesting and fun Action tiles they can use to manipulate the tiles in the playing area. For example, Rabbit has a tile called ‘Rabbit Leap’ that allows it to jump over tiles. And Ram has a tile called ‘Push’ that allows it to move and push other tiles along with it as it moves. 

As far as how gameplay works, each player starts with a deck of 40 tiles. Those tiles are randomized and are placed in 5 stacks of 8 tiles each in front of each player. Each player draws 5 tiles from any stack in front of them and the game is ready to start. The youngest player goes first and on their turn they can do any or all of the following 5 actions in any order.

Those actions are:

Place a tile with a STR and INT value into the playing area

Start an Action Stack (see rule book for more information)

Start a second Action Stack

Start a Battle (see rule book for more information)

Discard 2 tiles to draw 1 new tile

Then when a player is finished with their turn, they draw 1 tile from any stack in front of them. If a player ends their turn without doing any actions, they have the option of drawing an additional tile. Then it is the next players turn. Play proceeds in this manner until either player scores 12 points and wins the game. Or, if a player needs to draw a tile, but they cannot do so because they are out of tiles, they would immediately lose the game.

Zu Tiles: Hime is a game that has been in development off and on for about 16 years. The game was initially conceived in late 2003 by Josh Bakken with a very rough and early version being completed by Bakken in mid 2004. The game was more or less shelved until 2018 when the dust was blown off and work was done by Bakken to overhaul, improve, and clean up the earlier rules and mechanics. A complete new set of art was also commissioned for the game from 2019-2020.

The inspiration for the game came as a result of various different influences and experiences. Bakken was a champion trading card game player of multiple different card games in the mid-90s. Those experiences helped him develop his ideas around the Action Stack mechanic used in the game. The ideas around the compatible square mechanic came as a combined result of conversations about the Chinese Zodiac and his experiences with a game prototype where players drew glass beads out of a bag.  

As to who the game appeals to, well in my mind it’s really two types of people: 1) Strategic minded children and the parents/caregivers who want to encourage and have a bit of fun supporting that in a child. And 2) Adults who are extremely or ‘hyper’ competitive with other hyper competitive adults. Now I wouldn’t ever want those two groups to actually play with each other, but when I think about who I think will enjoy the game the most, I do think those two groups would both really have a lot of fun with ZU Tiles: Hime.

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