tactical Archives - Unfiltered Gamer https://unfilteredgamer.com Thu, 18 Jul 2024 03:41:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.7 Review: Fliptown https://unfilteredgamer.com/review-fliptown/?utm_source=rss&utm_medium=rss&utm_campaign=review-fliptown https://unfilteredgamer.com/review-fliptown/#respond Thu, 18 Jul 2024 03:38:39 +0000 https://unfilteredgamer.com/?p=23837 The post Review: Fliptown appeared first on Unfiltered Gamer.

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Publisher: Write Stuff Games
Player Count: 1-4 Players
Game Length: 30-40 Minutes
Complexity 2.25/5

Saddle up your band of ruffians and explore the Wild West in one of my favorite flip and write games ever!

In Fliptown, players resolve their problems (and life choices) with a simple deck of cards. It’s the value and suit of the card drawn that’s going to open a gateway into a sandbox-style world where you’ll choose to seek your fortune mining gold, rustling up trouble in the badlands, seeking adventure on the trail or exploring all that the frontier towns have to offer. The sheriff’s hot on your trail, so be quick to earn your fortune while avoiding the law.

Breathing new life into the flip and write genre, Fliptown pushes boundaries with interesting turns and rich rewards. Designer, Steven Aramini had previously found success with micro games such as Sprawlopolis and Circle the Wagons – games full of tough choices and tight turns. It’s exciting to see him branch out with a Fliptown, a grand celebration of the art and spirit of Western America… all tied beautifully together in a box that will fit on any size shelf.

ON YOUR TURN

Everything Fliptown has to offer literally stems from a simple deck of cards (albeit, a thematic and beautifully illustrated one). On your turn, you’ll draw 3 cards, using the results to make your choices. The suit will determine the area of your player board you tackle while the numerical value determines the strength or area you pursue. The third card is placed toward your ongoing poker hand that resolves after a single round of 5 turns.

Each player has a reusable dry erase board presenting all the actions you have available. At first glance, it can be a bit overwhelming since it appears there is a lot going on. But I promise you, it all comes together logically and quickly without hardly any struggle.

Representing each of the 4 card suits, players can visit 1 of 4 areas per turn. Each of these areas are thematically highlighted by different mini-games to conquer. The value of the 2nd card chosen will determine what you can accomplish in the area. For example, mining gold presents a tech-tree puzzle where you’ll use your card value to mine further down earning bonuses along the way.

Yes, Fliptown is all about the combos and bonuses along the way. There are definitely ways to extend your turn, and give you that big gun feeling while earning you additional actions and resources.

One of the highlights of Fliptown is in its ability to tell a story throughout the game without diving into an unnecessary narrative. Seeking to rob a stagecoach in the badlands can lead to big rewards or huge legal trouble with the law. The actions come to life, and while the decision is resolved in a matter of moments, your choices begin to shape your adventure in unique and exciting ways.

Traveling to the town provides the opportunity to invest in a ridiculous number of Wild West activities. Visit the undertaker, the church, saloon, general store, land office, gunsmith, bail bonds and plenty more. Each sub location provides fun ways to modify your abilities, benefits and pursuits.

In the end, the player with the most points (or Wild West fame) is the winner. You can play it safe, seeking to avoid the law and go on your merry way… or you can push your luck with hopes of greater victory. Higher reward always comes with a cost and in Fliptown, it’s the sheriff you’ll want to avoid. Each round, players face increasing heat from the law. As you take actions, you’ll accumulate wanted icons that put you in conflict with the local sheriff. Of course there are ways to mitigate these dangers and in the Wild West, even sherifs aren’t above a bribe or two.

Players choose 1 of the game’s 14 personas giving you unique, asymmetrical actions to help you along your trail. Community goals give players additional pursuits to garner game changing points.

Riding Solo

Fliptown also features a simple yet engaging solo mode that creates new challenges as you face off against 4 different bots. Fliptown is a bit of a multi-player solitaire experience, so it isn’t much of a reach to transition to a solo game. I’d even recommend Fliptown just for the solo gamer.

ARTWORK & COMPONENTS

Fliptown is beautifully illustrated with decorative, turn-of-the-century stylings, a rusty, orange hue and mesas adorned with cactus set amongst endless vistas. I love the vibe of the artwork and it immediately draws me in each time I pull this one off the shelf.

This is a big game in a small box with somewhat minimal components. The deck of cards, goals, player personas and dry erase markers round out the package.

If I’m going to be critical, the type on the player board can be a challenge. The design team did a great job working within the boundaries of the board size and box, but it would have been nicer if some of the type wasn’t so small. It obviously hasn’t ruined my enjoyment of the game, but it is worth noting.

The rulebook does an amazing job navigating you comfortably through the game’s actions, areas and rule variants.

PROS & CONS

➕ Exciting choices

➕ Simple, yet deep actions

➕ Activate areas full of personality

➕ Beautifully thematic production

➕ Easy setup and teardown

➕ Tons of replay ability

➕ Great solo and multiplayer

➕ Quick play time

 

➖ Some of the text is challenging to read on the boards

➖ That’s really it – this is one of my favorites of the year!

WHY WOULD YOU LIKE THIS GAME?

Fans of games like Hadrian’s Wall and Fleet: The Dice Game are going to find the most to enjoy here. This is a think-y, sandbox-style flip and write that rewards players looking to venture down multiple paths. While it certainly isn’t heavy, it will take a moment to familiarize yourself with the game’s choices, icons and functions. That’s all a necessary and worthwhile pursuit to grant passage into the richness, depth and enjoyment the game offers.

WHAT IS THE BEST THING ABOUT THIS GAME?

I’ve talked about the execution of the theme, the cool turn choices and the ingenious use of a playing deck… so I’ll give props to the combos. So many games fail to provide the right amount of combos. Too many and the game feels cheap… too few and there isn’t enough excitement. Fliptown brings a great level of bonus actions where you feel satisfied, but not overwhelmed. There’s really a nice balance to it.

FINAL THOUGHTS

Are you looking for a meaty, flip and write style game? Check out Fliptown. Maybe you’re looking for an engaging western-themed game? Fliptown works for that. Or perhaps you’re looking for a fun experience with satisfying choices? Yep… Fliptown.

Despite the complex player interface, this is a highly accessible game that’s quick to learn, easy to set up, plays smooth and fast and works for any of the 1-4 player counts.

The beautiful production immediately draws you in and from there it’s guns blazing. I love the huge variety of choices that provide a near infinite number of paths to pursue. Turns feel powerful without cheapening the game and Fliptown gives you the sensation of accomplishment despite the player’s skill level (or lack of).

Of course your enjoyment of the theme can certainly affect your overall experience. I love the romanticized vision we have of a nearly civilized western society coming to terms with an untamed world around them. Fliptown does a fine job of embracing this vision, but being “in to” western themed games isn’t necessary to enjoy this one.

Fliptown doesn’t quite dethrone Hadrian’s Wall as the flip and write boss for me, but it’s in the neighborhood. ‘X’ and write games have always leaned on the lighter side and quality, heavier games in this space are few and far between. Fans of games like Hadrian’s Wall are going to want to get in on this.

After nearly a dozen plays, Flip is easily on the shortlist for game of the year (2024) for me. After wading through dozens of lackluster games, it’s experiences like Fliptown that remind me why I love board games. I can’t recommend this one highly enough.

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Review: boop. https://unfilteredgamer.com/review-boop/?utm_source=rss&utm_medium=rss&utm_campaign=review-boop https://unfilteredgamer.com/review-boop/#respond Thu, 13 Jul 2023 04:54:28 +0000 https://unfilteredgamer.com/?p=23659 The post Review: boop. appeared first on Unfiltered Gamer.

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Publisher: Smirk & Laughter Games
Player Count: 2 Players
Game Length: 20 Minutes
Complexity 1.5/5

Kittens love to bounce on the bed and in boop., it becomes a battle for supremacy as they seek to rule the pillow top. In this fast-paced, tactical, 2-player game, you’ll clear space on the bed quilt by bouncing cats out of the way. Line up 3 cats in a row and win the game. Sounds simple doesn’t it? There might be more to this friendly feline fray than meets the eye. Check out our review below and see if boop. bounces you in the right direction.

ON YOUR TURN

On the surface, boop. is a simple game with simple mechanics tied together by a cute theme. It’s one of those games that are so simple you may end up thinking “I could have designed that.” The truth is, boop. combines a balance of accessibility, theme and strategic depth that is really well thought out and executed and will definitely resonate with a large variety of gamers.

In this tactical, area control game, players will be going head-to-head by strategically placing their kittens on the game board. Placing a kitten adjacent to another will cause you to “boop” that kitten to the next space over—as if you were jumping on trampoline or pillow. Kittens can even be booped right off the bed.

Divided into 2 abstract phases, players will initially seek to align 3 kittens adjacently. Once accomplished, your 3 kittens will be removed from the board and exchanged for full-sized cats. Play continues following similar rules until 1 player is able to align 3 cats.

There are some stipulations: Kittens can’t bounce cats (they’re much too small), booping a cat or kitten doesn’t create a chain reaction of boops and you can’t boop a cat or kitten when a boop would cause them to move into an occupied space on the board.

Games run roughly 10-20 minutes each and will likely require a 2nd or 3rd playthroughs to truly determine a true winner for the night.

Where boop. gains a foothold is in the cute theme and production. While cats can be divisive pets, the fun, wooden cat figures, bright colors and charming artwork is very engaging—it draws you right in. The game board isn’t a board, but a quilted, squishy piece of fabric that allows each cat to comfortably rest in its own space. It’s very unique and certainly elevates the aesthetics.

Being suckered in by a charming theme isn’t a crime, but where boop. will win you over is in the simple yet deep strategic gameplay. Playing your feline tokens quickly becomes a chess match where you’re considering how to successfully solve the puzzle for your own goals while simultaneously attempting to disrupt your opponent and even using their choices to your benefit. There is zero luck in boop. and the best strategist will win.

ARTWORK & COMPONENTS

There isn’t a ton of artwork in the game, but the whimsical, charming components immediately invite you to play. I love the wooden cat tokens and the surprisingly functional, quilted game board. The game even utilizes the box to prop up the board creating a true bed for the cats to play.

The rulebook is short, sweet and easy to understand. Picking up the game should be a breeze.

PROS & CONS

➕ Cute and appealing theme and components

➕ Fun and Simple mechanics that are easy to learn

➕ Light game with relatively deep strategy

➕ Game plays quickly allowing multiple plays at one sitting

 

➖ I really have no cons here. If I’m digging deep, It’s possible the game COULD feel like a bate-and-switch… The deeper strategy might put-off some players who see the cute theme and are expecting a kids game. Fans of deeper, tactical games might be disappointed in the simple mechanics.

WHY WOULD YOU LIKE THIS GAME?

If you’re looking for a tactical, 2-player, chess-lite strategy game that’s easy to learn, completely void of luck, fun to play and easy to get to the table, boop. might be for you. This is something that works for players of all ages, but can still be satisfying for more seasoned players. The difficulty certainly adjusts for the age and ability of the players.

WHAT IS THE BEST THING ABOUT THIS GAME?

The best thing about boop. is the nice mechanics to strategy balance. The smooth and simple mechanics quickly take a backseat to the more pressing strategic choices. You’re playing the game versus the game playing you.

FINAL THOUGHTS

A lot of games bog you down with multiple mechanics and bizarre goals all in the name of strategic depth. Some are better than others, but there is something about a game that knows exactly who they are and doesn’t try to be anything else. boop. knows exactly who it is: A 2-player game that effectively transforms a simple mechanic into a near limitless series of strategic choices. There is zero luck to boop. allowing players to become the gaming gladiators they were truly meant to be… Gladiators moving miniature wooden kitten tokens across a fluffy, quilted game board.

I’m definitely a fan of simple, streamlined, 2-player tactical games. Games like Hive, Qawale and of course Chess quickly come to mind. While each of these succeed in different ways, boop. stands out by masking what could have been a very cold, abstract experience with a warm, silly and appealing theme.

I’m 12 plays in and my main opponent has been my bright, 11-year-old daughter. She absolutely loves the game despite consistently facing defeat. I’ve noticed that my game continues to evolve more efficiently with each play. I can see her thinking through her turns and not making the same mistakes or falling into the same traps. She has a ways to go, but I can see repeat plays between the same opponents really pushing them to try new approaches and outwit the other.

The question remains: Is boop. right for you? Cute and cuddly theme aside, boop. isn’t very cute and cuddly. I can see the lack of luck in the game feeling dry for some players. If you have a distaste for tactical games like chess, you might not like boop. Now boop. isn’t nearly as complex as chess. In fact, the game’s simplicity should help it cross boundaries and engage players who might otherwise shun a 2-player, tactical battle. The theme does soften the blow and the simple mechanics have a certain charm to them that continues to draw you in. boop. could feel more weigh-y if it wasn’t for how fast games zip by. It’s not the best 2-player tactical game out there, but it does check a lot of boxes. For me, I don’t see boop. slowing down. Its accessibility, simple mechanics and challenging choices make it a perfect game to break out any time you have a few minutes. For the right crowd, boop. is a real winner.

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Review: Premium Chess Set from Maztermind https://unfilteredgamer.com/review-premium-chess-set-maztermind/?utm_source=rss&utm_medium=rss&utm_campaign=review-premium-chess-set-maztermind https://unfilteredgamer.com/review-premium-chess-set-maztermind/#respond Thu, 01 Sep 2022 22:16:58 +0000 https://unfilteredgamer.com/?p=23131 The post Review: Premium Chess Set from Maztermind appeared first on Unfiltered Gamer.

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Maztermind Premium Chess Set
Maztermind.com

MAZTERMIND – THE COMPANY

Founded in Vietnam, Maztermind is made up of a group of designers and artisans with a passion for creating handmade, high-end traditional board games. Reaching Internationally, Maztermind has built a catalog of timeless games with an emphasis on component quality and craftsmanship. You’ll find unique, custom made games, each with their own story and made from premium material available for order from their website and all with their own unique flair.

I recently had the opportunity to review their Premium Chess set. My daughter has caught the chess bug and it was appealing since I knew playing on a high-end board would only encourage her interest.

PREMIUM LOOK & FEEL

My initial impression of the Premium Chess Set was of a black case with the “Maztermind” etched on the cover. It’s wasn’t totally over the top, but it still had a high-end feel and it did give a bold first impression.

Opening the case, I was immediately blown away with the quality like a breath of fresh air blown into the pieces while still retaining their classic nuances. The board itself is made of a beautiful walnut wood. It’s heavy, soft and smooth to the touch. The board is 280mm x 280mm x 54mm and is checkered with black and white PU leather. Contouring the play area is a copper strip creating a rich, elegant border.

The game pieces rest inside the case sealed with a magnetic closure. The game pieces are made from a resin-concrete with a copper base. The sculpts are clean and traditional and feel amazing. They’re heavy and gently cling to the leather play area. The resin-concrete texture is completely different from any marble or glass chess pieces—providing a unique chess playing experience. Specific pieces (the king, queen and bishops) have an additional touch of gold paint tying it into the polished copper base. Each piece has its place, cut custom in the interior of the board—made from a quality, black foam—ensuring the pieces are protected and don’t rattle around.

PERSONAL THOUGHTS

As I mentioned previously, we had recently begun playing more chess at my house because my daughter has really gotten into it. I do think chess is an underrated game and was thrilled to see its revival thanks in part to the Queen’s Gambit mini-series on Netflix a year or so ago. That being said, you can only get so excited about playing with cheap plastic pieces on a folded cardboard play area. This new board has completely removed that ceiling making each game a real pleasure to enjoy,

The craftsmanship here is incredibly solid. The board and pieces feel great to the touch. I love their weight and textures all around. The copper bases of each chess piece provides a nice contrast to the resin-concrete feel of the individual molds and provides a deeper connection with each move. I really appreciate how the board is both heavy and sturdy, but feels soft to the touch. There is definitely an underlying satisfaction knowing everything is hand-crafted. The best gifts are those handcrafted and handpicked by you and the Mastermind Chess Set will certainly elevate your home decor.

Maztermind also provided a domino set that could easily have its own write up. Each domino is made of walnut wood, wrapped in heat-stamped, waxed leather and foil stamped with the domino values. If you’re into dominos, this is certainly the way to live it up. Did I mention it comes in a walnut case with an embossed, leather cover?

Overall, playing on the Maztermind’s Premium Chess Set is a luxurious experience that really elevates each game. Having a chess set of this quality available has definitely encouraged us to play more of this classic game.

ORDER YOURS

I would highly encourage you to visit maztermind.com and browse their selection. They have some amazing videos showing their handmade process and they carry a decent variety of products, including some that you may not be familiar with. Their shipping process was quick and everything was really well packaged for protection. Obviously these are great for you and your family, but they will make a great gift for the gamer in your life. Order now and get the following:

• Free international shipping

• 3-5 business days shipping time

• 15% off for the first order

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Review: Deliverance https://unfilteredgamer.com/review-deliverance/?utm_source=rss&utm_medium=rss&utm_campaign=review-deliverance https://unfilteredgamer.com/review-deliverance/#respond Wed, 02 Jun 2021 21:01:24 +0000 https://unfilteredgamer.com/?p=21752 The post Review: Deliverance appeared first on Unfiltered Gamer.

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Designed by Andrew Lowen  |  Published by Lowen Games
1-4 Players  |  60-120 Minutes

In the invisible realm, supernatural forces wage a battle for the human saints. Across countless countries and throughout time, the engagement will continue until that fateful and glorious day when Jesus returns to put the struggle to rest. For now, the struggle is real and tonight it takes place in the sleepy town of Fallbrook. Taking on the role of angels sent to stand guard, you’ll work together in this cooperative game to fend off Satan’s demons hellbent on deception and destruction. It won’t be easy as you’ll face hordes of unrelenting dark spirits, but there is still plenty of hope. Equip your angel with powerful resources and take advantage of unique skill sets. Build your defense both strategically and tactfully, working together to find the demon’s weaknesses and destroy them in  the name of truth. The odds are stacked against you and the night will get much darker before the dawn… do you have what it takes to defend the saints and overcome evil in the game of Deliverance?

Deliverance is a cooperative, faith-based dungeon crawler pitting a team of God’s angels against the worst Satan has to offer. You’ll level up your angel with tools and special abilities as you work to fend off the demons. Your ability to protect the earthly saints will play a pivotal role in your success and failure. It won’t be easy as the demon force will grow and become more challenging as the game continues. Combine sound strategy, a tactful approach and a bit of luck to defeat the demons and save the town.

HOW TO PLAY THE GAME

Setup begins by randomly placing the game tiles together to form the game board. These double-sided, gridded tiles will randomly be placed forming a unique setup and providing a slightly different tactical approach to each game.

Players will choose an angel, each with a set of unique abilities providing you different strategic benefits.

A series of random card selections will help you set up the board with a variety of demon enemies and saint tokens.

In addition, Deliverance provides a number of difficulty levels to choose from – primarily empowering villains for a deeper challenge.

Playing a round in the game is customized to the number of players. This begins on the Darkness track where the demons gain advantages and grow stronger the longer they exist on the battlefield. Saint tokens placed on the board represent the human saints and they have 2 sides – oppressed and protected. These states are determined whether they are controlled (area-wise) by the angels or demons. Oppressed saints provide additional benefits to the demons on the Darkness track. For example, the team of angels might receive additional damage based on the number of darkness cards in play.

From there, players/angels take turns taking up to 2 actions each. These actions might include movement, a variety of attack options, healing or prayer. Movement will obviously traverse the board, but each angel’s various abilities benefit from the different types and amount of resources gained by drawing talent and prayer cards. Each angel card is asymmetrical, giving them their own unique strategic approach.

To attack, players will need to consider strength and range when engaging in combat. The board also features “walls” that serve to defend and deflect attacks for both sides.

After the player turns, each demon will get to produce their own actions. These actions are resolved by rolling a 6-sided dice. Each demon features their own unique ways to cause trouble for our heroes as they move around the board and attack.

The board pieces are made of grids defining movement and distance. These all come into play when forming a sound tactical approach.

During the game, players will gain experience points based on their accomplishments. Protecting a saint or defeating an enemy are two ways to achieve these. If the combined experience points of the entire team exceeds 1 + the number of angels at the end of turn, each player is allowed to draw Talent or Heavenly Treasure cards. Talent cards allow angels additional actions while Heavenly Treasure cards provide players with additional health, strength, etc.

These game phases repeat until all of the demons or angels are completely eliminated. It would be good to mention that an angel whose health is exhausted ends up back in Heaven (where they initially start). Angels can actually participate in a limited fashion from Heaven or be revived to re engage on the battlefield.

If the angels are fortunate enough to defeat the first series of demons, they will then participate in the Final Battle. During the Final Battle, angels will face additional demons and a Prince. Each Prince serves as the boss, harder to kill and much stronger than any of the more causal villains. The more powerful enemies carry unique effects such as curses, rooting which reduces movement, wither and shadow which all essentially deal damage in different ways.

Players continue to battle, working to defeat the Prince and demons to gain victory.

COMPONENTS 

The version of the game I was sent was a prototype, but it felt very complete. The board pieces, angel and demon boards are all great quality. The various card decks all felt high quality as well as the individual characters on the board. The Kickstarter campaign will feature a deluxe option with detailed 28-32mm character miniatures. All the additional marker and token pieces felt like components in a high quality production. While this was just the prototype, I didn’t have any issues with the production at all.

ART WORK

The artwork for Deliverance is top notch. There is tons of detail and everything is thematically and creatively presented. The angels all feel very angelic (which I guess would be the goal). They’re all very unique and powerful in their own way – very dramatic. The villains have a ton of personality – what you would expect from a big-budget fantasy game. The design on each character card fits their faction and is highly detailed and carefully crafted. Each card set is well thought out, organized and presented. Each item in the game has solid illustrations really enhancing the gameplay and proving a lot of effort went into development. Finally, the game boards are really great. The details of Fallbrook as a sleepy town come to life with dinners and houses providing a great environment for play. You will not be disappointed with the artwork.

MY THOUGHTS

I was initially attracted to Deliverance by the idea of a challenging, Biblical dungeon crawler that both clings equally to theology, mechanics and production. I’ve played entertaining and engaging Biblically-themed games that seem to always drop the ball in one way or another. Where would Deliverance sit in the spectrum of faith-based games?

I was pleasantly surprised by the smooth mechanics. The game’s Darkness track creates instant tension, forcing you to plan your movements with efficiency. Anything less will lead to compounding problems for the entire group going forward. The character actions require careful thought and all benefit in different ways.

In addition, leveling up your character always presents a number of interesting decisions. Choosing between the Heavenly Treasures and Talent cards after a successful turn wasn’t always clear cut. My initial idea was to go heavy on the Talent cards and backfill those needs with Heavenly Treasures, but it didn’t quite work out for me. I regretted not approaching these in a more balanced way.

The cooperative nature is in full force here. Sharing the damage among all the players as well as taking actions to strategically benefit others seems critical to success. While you’re responsible for your own actions, interaction among the players is rich and necessary.

I think most players will appreciate the game’s adjustable difficulty. While you can “level up” the game’s difficulty from the get-go, the demons provide their own unique challenges. Some of the demons were just plain hard. Oftentimes you had to defeat multiple demons of the same type and letting them linger only allowed them free rein to cause harm to the human saints and injury to the players. Defeating a Prince can initially seem IMPOSSIBLE – which makes victory that much more sweet.

The idea of the human saints being caught in the middle of the spiritual war was a great thematic touch. Their own spiritual state plays critically on the damage the angels face each round. We often caught ourselves in a traffic jam doing battle and the saint tokens were key to forcing us to utilize the entire board. This really helped employ the tactical element in the gameplay.

Knowing the game play is smooth and enjoyable was the first building block… How about the production?

Andrew Lowen, the game’s designer, brought in artist Dan Maynard who has a fantastic eye for bringing to life epic, fantasy ideas. His dynamic touch guaranteed at the very least, the game would look mesmerizing and immersive. The card instructions are clearly presented and written and the artwork throughout never allows you a single moment to disengage from the world the game has built.

Finally, coming to the cherry on top: The deeply engaged Biblical theme was central to my enjoyment of the game. It’s not just pasted on beautiful, yet empty renditions of angelic beings and mindless, violent demons. The theme is comprehensively weaved into all the concepts and text through the entire game from characters to actions and concepts to directions.

While there are some wholly original characters, the majority are figures creatively brought to life straight from the Biblical text.

Gabriel, God’s courier, tasked with delivering the message of the Christ’s birth to a virgin named Mary, is able to move around the board with greater speed. He excels in his support of the other angels, delivering essential cards and damage around the board. Michael, the Archangel, is a more powerful fighter, strong in health and equipped for heavy battle. The game’s creator spent time sharing each character’s backstory and Biblical connection – emphasizing their strengths and best strategic uses.

The Biblical theme extends throughout the game’s supporting decks. The Heavenly Treasure deck equips the angels with weapons and armor to provide them more punch throughout the adventure. These all feature creative tie-ins such as Saul’s Armor, Branch of David, Samson’s Bracer and the Book of Life.

The powerful Prayer deck provides healing, calling on God’s encouragement and intercession. Each Prayer card features a Biblical verse tied directly into its purpose.

Thematic games are often only as strong as the villains and Deliverance does a great job creatively crafting each Demon with an imaginative Biblical tie-in. The Fallen Seraph, Unclean Spirit and Abomination all relate directly to the scriptures. The Darkness cards tied to the Demon characters all feature spiritual attacks such as Seeds of Doubt, Hopelessness, Crippling Anxiety and Secret Indulgence.

Overall, the theme of the game really takes it over the top helping to create a unique dungeon crawling experience. I felt everything carefully considered it’s source material and didn’t cut any corners to integrate these ideals into every aspect of the game.

FINAL THOUGHTS

Dungeon crawlers serve their own niche in the board game world. Often you’ll either enjoy them or you won’t. It is a less casual experience and one that benefits the most when each player truly buys in. There are a number of good dungeon crawlers out there, but none (that I’m aware of) are driven by an engaging, Biblical theology. I was really pleased with the quality mechanics and artwork – creating a challenging and fun experience. Gamers searching for that evasive Bible-themed, deep board gaming experience may have just found their match. Deliverance delivers not just in aesthetics, but strategy, mechanics and theme. The care and detail put into nearly every aspect of the game creates a fun, immersive experience dungeon crawler fans are going to eat up.

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Review: High Noon https://unfilteredgamer.com/review-high-noon/?utm_source=rss&utm_medium=rss&utm_campaign=review-high-noon https://unfilteredgamer.com/review-high-noon/#respond Sat, 06 Mar 2021 20:25:56 +0000 https://unfilteredgamer.com/?p=21364 The post Review: High Noon appeared first on Unfiltered Gamer.

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Designed by Dwight Cenac  |  Published by White Label Game System
2-4 Players  |  60-120 Minutes

It’s been a long time coming and the posse’s have gathered for a final showdown in the town of Sweetwater Gulch. The meeting is to prove their mettle, establish dominance and settle scores. When the dust finally settles and bullets stop flying, one group will be left standing… and it all starts at High Noon.

In the game High Noon, you’ll take on the roll of one of a number of posses converging on the town of Saratoga. Each posse possesses a different number of members, each with their own strengths. High Noon implores deck building, resource management and tactical movement. You’ll move your troops around the board, gaining the advantage on your opponents by gathering resources, using obstacles for your protection and determining angles to take the best shot. The player who’s gained the most gold by inflicting damage in victory after 12 rounds or remains as the last posse standing is declared the winner.

HOW TO PLAY THE GAME

You’ll begin your assault on Saratoga by selecting one of the 4 posses in the game. The base game offers 4 groups with the promise of more in expansions.

Choose between Elsu’s Warband, Col. Rodgers and his Rough Riders, Sheriff Garrett and Deputy Gates and the nasty Leroy Gang. Each posse features a different number of characters and abilities.

Players will each receive their posses’ unique deck of cards and a few loot crates providing added weapons and benefits.

The board is made up of a number of different sized, gridded tiles with different geographic elements such as the bank or the sheriff’s office. You also have wagons and crates that provide shelter during the gunfight. The board can be pieced together at your discretion creating a unique experience with each game.

Players place their characters on predetermined locations through the board to start.

Each character has a corresponding player card defining their overall health, speed (number of movements), attack range, ammunition they can use, how much loot they can carry and how much gold is awarded to the player who takes them out.

As the game progresses, players take turns performing a series of phases for their entire squad. On a turn you may move a character, perform an action and draw cards to refill your deck.

Performing and action allows you to play a card, loot a crate or dead boy, equip a character with an item or transfer an item.

In order to attack, players will need to play a card. The attack cards must correspond to a specific character. The attack card features a number or value of that attack. When played, the player must define who they are attacking and they must be within their characters attack range. The defending character will then play a card to defend the attack with the difference leaving the defending player with that many injuries. Of course, specific cards have bonuses and special actions that alters the way the battle plays out.

Not all cards are attack cards. Some might equip your character with new, more powerful weapons or provide healing, etc.

At the end of each turn, players will draw 3 cards. A player’s hand can never exceed 12 cards.

Throughout the battlefield, players will find loot crates. These loot crates might give your player weapon upgrades, added defense heath increase or dynamite (yeah, dynamite gets its own category) among other things.

When a player successfully inflicts damage on an opponent they are awarded 1 gold. If they are able to eliminate that opponent, they receive the amount of gold on that character’s card. The reward correlates to the overall value and toughness of that character.

Players take turns until they have completed the 12th round or only one player is left standing.

COMPONENTS & ARTWORK

The artwork and components do a great job of setting the scene and selling the theme. The illustration is solid throughout – particularly on the character and playing decks. The game board could be a little heavier, but I typically found that not to be too much of an issue. The gold bars, and chips are a little small, but along with the loot crates and round tracker, are all good quality cardboard. The round tracker looks like an old pocket watch – one of the cooler pieces in the game. The game’s miniatures are a little more middle-of-the-road. They could have been better, but I’ve seen plenty worse. Overall, the production is solid.

MY THOUGHTS

On the surface, High Noon is a tactical game pitting asymmetrical groups against each other across a grid riddled with obstacles and challenges. The theme is great and the characters are fun. In most tactical strategy games you are looking for the most efficient route to best engage the enemy simultaneously positioning yourself for defense (the push and the pull).

Beneath all that is an interesting deck-building puzzle. In High Noon, certain cards in your deck can only be played with certain characters from your posse. This creates a more complex dilemma. It isn’t enough to strategically maneuver your characters into the best position. You must have the specific firepower for that individual character. This complicates matters in the best possible way.

For me, there is a lot in this game that evokes the popular 2-player game, Unmatched. Each posse features it’s own asymmetrical abilities providing tons of new experiences. The varying posse sizes also create added strategy. You could send the sheriff and his deputy up against the Leroy gang with all 5 of their thugs. This is all balanced out rather well with the different player’s health, speed and firing range in addition to special cards for each group (often uniquely triggered only when going up against certain opponents).

These abilities also correspond with the theme. Kiyiya of the Warband must find ways to attack with his speed since he only wields a knife. While Quentin Leroy’s larger gang of two-bit outlaws can only take so many hits.

Upgrading your characters with new or more powerful weapons can give them that edge to make a bigger impact, but if you’re not careful with your play movement you can still be hung out to dry. Plus, equipping your character spends an action and each action is a valuable resource. That aside, the loot crates are limited and often, the added bonuses only last so long (such as a more powerful gun with only so many bullets).

It my experience, it wasn’t always the more powerful looking posse that came out on top. It really came down to who and how they managed their characters and the positions they held on the board. This was a really good sign that bodes well for future games and future opponents.

While there is always a bit luck with the draw on deck-building games – this game really seemed to minimize that. Holding a hand of 12 cards seemed to provide enough options to do something positive. But, if you’re constantly putting yourself in a position where you’re forced to play defense over and over… well, your deck won’t be nearly as advantageous.

Some games were a tad long, but that really depended on the player count and how aggressive (or not aggressive) players were.

The deck-building and tactical movement combine for an engaging experience. There is plenty of replay-ability and the western theme goes a long way in drawing me into the world High Noon has created.

I think it’s important to acknowledge that a tactical game like High Noon isn’t for everyone. Moving characters around a map gives the player a lot of freedom and while it is a puzzle, it’s not one where you unlock a door and receive a secret power. You have to be fully engaged and have the resolve to out-smart your opponents with a more chess-style mentality.

High Noon DOES work well at 2 players thanks to the multiple characters, but the wild, chaotic crossfire created in a game of 3 or 4 makes a much more memorable experience.

WHAT’S GREAT?

  • The asymmetrical character abilities provide plenty of interesting engagements
  • The tactical play and deck building make a good combination
  • The theme is a deal maker for me

 

WHAT’S NOT SO GREAT?

  • Gameplay isn’t for everyone
  • On the wrong surface, the game board can slide around

FINAL THOUGHTS

For fans of tactical gameplay, deck-builders and western themed games, High Noon is a great choice… especially if you can gather 2-3 friends together. Fans of Unmatched may find this to be a slightly more primitive production, but one that offers a bigger world with new and challenging decisions. Overall, the production and artwork are good and the gameplay engaging. This is a good time with the right crowd definitely one you’ll want to check out.

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