pets Archives - Unfiltered Gamer https://unfilteredgamer.com Sat, 24 Aug 2024 19:18:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.7 Review: Bark Avenue https://unfilteredgamer.com/review-bark-avenue/?utm_source=rss&utm_medium=rss&utm_campaign=review-bark-avenue https://unfilteredgamer.com/review-bark-avenue/#respond Sat, 24 Aug 2024 19:18:00 +0000 https://unfilteredgamer.com/?p=23856 The post Review: Bark Avenue appeared first on Unfiltered Gamer.

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Publisher: Good Games Publishing
Player Count: 1-5 Players
Game Length: 60 Minutes
Complexity 2/5

As a competitive New York City dog walker, building an efficient business is the key to success. But when your business involves unpredictable 4-legged canines—each with their own unique preferences and personalities—you’ll often have to juggle the needs of the pets while still trying to stay on schedule in this thematically bright and family friendly board game. 

In Bark Avenue, you’ll be walking a variety of real-life dog breeds around the blocks of New York City, picking them up, giving them plenty of exercise and fun before dropping them back home. You’ll need to keep plenty of dog treats on hand and maybe a coffee or 2 to keep up with these energized pooches. Do a good job and you’ll receive great reviews as you watch your business grow and seek to become the most prestigious dog walker in NYC.

ON YOUR TURN

Bark Avenue is really about the dogs. There are 81 unique and beautifully illustrated dog breed cards in the game. While I don’t want to downplay the strategy, the real joy of the game will come from your appreciation of the dogs and their unique traits.

On your turn, you’ll be picking up dogs across the city. Each available dog has a home address where you’ll meet it. Once a dog is in your care, you’ll move across a map of New York City that’s based on real world locations.

Each dog has its own “speed” or movement available per turn as well as the length (or number of turns) it will need to be walked. Certain dogs will only get along with specific sized dogs and some dogs will want to just walk alone. There are ways to mitigate these challenges, but you’ll typically need to incorporate careful planning to ensure any dogs walked together will play nice.

While each dog will earn you a specific amount of money, garnering tips can certainly help out your cause. Owners love it when you take photos of the dogs, cater directly to the dogs needs (be it playing ball, visiting fire hydrants or splashing in water). This is also the only game I’ve ever played that rewards you for your dog taking a poop.

You’ll need to plan each dog’s journey so you’ll be able to drop it off at the right time. Miss your return appointment and you forgo tips and positive reviews.

The game plays over 17 turns, each turn introducing an event, change in the rules or modifying the available dogs. As your business rating increases, you’ll have access to bonuses such as extra dog treats or the ability to walk more dogs at once. In the end, the player with the most money is the winner.

ARTWORK & COMPONENTS

As I mentioned previously, the dog artwork is bright and cheery. The game’s 81 unique dogs are all based on real-life foster dogs across the United States. The dog illustrations are fun and really well done and will definitely appeal to dog fanatics. Additionally, the game board showcasing a stylizing layout of New York City helps further immerse you in the theme.

The game delivers what you’d expect from a high quality production. The rulebook does a fantastic job explaining the game and referencing the game’s more detailed aspects.

PROS & CONS

➕ Vibrant, high quality artwork

➕ Fun, friendly theme

➕ Despite a bit of a learning curve with the iconography and some of the game’s cards, I was pleased with how easy the game was to learn.

➕ Easy to teach

➕ Theme matched well with the turn actions

 

➖ Turns sometimes felt overly simple and little ho-hum

➖ Efficiency puzzle where choices never felt too challenging leaving me a bit underwhelmed by the overall mechanics

WHY WOULD YOU LIKE THIS GAME?

There is no mystery here, this is a game for dog lovers. I’ve got a number of dog lovers in my family and we’ve played every dog game you can get your hands on. Taking everything into consideration, this is one of the best dog-themed implementations I’ve played. The developers certainly knew where they were going and did a great job catering to a pet-friendly audience.

WHAT IS THE BEST THING ABOUT THIS GAME?

I sound like a broken record, but the variety of dogs in the game is truly the best part. They’re all so bright, friendly and charming, it completely transcends the entire experience.

FINAL THOUGHTS

Bark Avenue is a rare game where the charm coming from the theme saves what could have been a somewhat lackluster experience. The actual actions of moving around the board and grabbing bonuses often felt like I was repeatedly moving in a circle. But that’s really the life of a dog walker and finding a puddle for Nova, my Teacup Pomeranian, to splash in or walking through the park to play frisbee with Nico, a Bernice Mountain Dog, brought the game to life. The colors and the dogs and location provides a really friendly and fun thematic experience even if you’re not met with the most thoughtful or engaging decisions.

That being said, I think Bark Avenue does a nice job bringing a slightly more challenging experience to a genre of board games that are typically very light and simple. To be truly effective in the game, you really need to engage the planning and it will sometimes require a little thought to make sure you’re running your dog business smoothly. It’s certainly not overly complicated for anyone over age 10, but it will require strategy. In the end, I think many are going to find a sweet spot in the game’s overall experience.

I was pleasantly surprised by Bark Avenue and the wonderful theme really won me over. It seems to be flying under the radar a bit and that may be due to so many similar themed games hitting the market, but Bark Avenue definitely has a lot of quality, standout points. This may be the best dog-themed game I’ve played.

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Review: Dog Park https://unfilteredgamer.com/review-dog-park/?utm_source=rss&utm_medium=rss&utm_campaign=review-dog-park https://unfilteredgamer.com/review-dog-park/#respond Mon, 06 Feb 2023 04:46:33 +0000 https://unfilteredgamer.com/?p=23443 The post Review: Dog Park appeared first on Unfiltered Gamer.

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Publisher: Birdwood Games
Player Count: 1-4 Players
Dedicated Solo mode: Yes
Game Length: 40-80 Minutes
Complexity 2/5

In this family friendly game, players will take on the role of dog walkers itching to take local pets for a stroll around the park. Featuring a deck of 163 unique and beautifully illustrated dog breeds, you’ll compete with your fellow walkers to choose the right dogs for your kennel. Collect toys and treats to keep your dogs happy and in-line. Earn points by walking different types of dogs, pursue goals and plan your walking path in order to become the most accomplished walker around.

Dog Park is a light-hearted game of card drafting, set collection, point-to-point movement and a little bit of bidding all wrapped together in an attractively produced package. You’ll work to navigate the local dog park, dodging other walkers and collecting the right tokens to pair with your current and prospective dog clients. Players will score points in a variety of ways through objectives, tableau building and end game powers. Let’s dive in deeper and see if Dog Park is right for you.

ON YOUR TURN

Dog Park plays over 4 rounds, each with 4 distinct phases: Recruitment, Selection, Walking and Home Time.

To begin each round, players will secretly bid on dogs available to recruit into your kennel. Bidding requires reputation as collateral which serves as victory points in the game. So you’re weighing victory points in order to invest in dogs that will hopefully earn you more throughout the game. Each player will gain 2 dogs each round.

The dog deck is a pretty prominent feature in the game and deserves some exploration. This deck is composed of 163 unique dogs in 9 different breeds. Each dog features their own “needs” as well as a special ability. The needs are a basic cost to take that dog for a walk. This might mean you need a stick, bouncy ball and bone to keep this dog happy during its walk. The dog’s special ability is a benefit you receive while walking that dog in the park or at the end of the game.

From there players will simultaneously select up to 3 dogs to put on a leash (or activate) by paying that dog’s needs.

Once each player is ready, you’ll take turns moving through the park. As you land on different spots you’ll collect different toys and treats you can use on future turns. You can move 1-3 spaces so you basically move at your own pace. Faster walkers receive points bonuses for finishing first while slower walkers earn more resources. Walkers can’t share spaces unless they’re willing to part with reputation points, so you must carefully plan your path.

After returning from the park, players place their dogs back in the kennel and prepare for the next round. You never lose any recruited dog, so as the game progresses, you can walk dogs multiple times if it suits your strategy.

Walkers score points for end game bonuses on certain dog cards as well as points for collecting the most of a particular breed of dog. The player with the most points in the end is the winner.

ARTWORK & COMPONENTS

Dog Park’s crowning achievement is in its beautiful artwork. Like me, you might be happy just shuffling through the dog deck. Each dog is charmingly presented and there are so many of them that you can play many games without seeing the same ones! The individual and main boards are all illustrated in water colors and look amazing. Overall the artwork is an A+.

The components have a lot of personality. Each toy and treat token is shaped as its type and adds a lot of personality to the game. The game also features a really great storage solution that keeps everything organized that also provides super easy setup.

Overall, this is a very charming production that won’t disappoint.

PROS & CONS

➕ Beautifully illustrated theme

➕ Easy to teach, setup and play

➕ Great for non-gamers and younger kids as well as dog lovers

➕ Components add personality to a great production

➕ Different game modes for solo, 2 player and a group

➕ Larger player counts lead to more challenging decisions

 

➖ Might be too light for some tastes

➖ Walking your dog can feel a little cutthroat at times

WHY WOULD YOU LIKE THIS GAME?

This is the ultimate ode to dog lovers. The amazing deck of 163 dogs paired with the toy and treat tokens are big time crowd pleasers. Even the bone-shaped token holders caters to the audience. If you have an interest in dogs, you may bypass learning the gameplay all together and buy this just for the theme alone.

WHAT IS THE BEST THING ABOUT THIS GAME?

This should be no surprise if you’ve been reading the review up to this point: The dog deck is a home run. This is something the publisher could easily sell apart from the game. All 163 dogs are unique and they feature interesting notes about each one. This creates strong replayability since you’re likely to play multiple games without seeing the exact same dog pop up.

FINAL THOUGHTS

Dog Park has a lot going for it including instant appeal. Dog-themed games have been done before, but this is certainly the strongest theme and most attractive canine game to date. The wonderful presentation and artwork is certainly going to attract dog lovers and appeal to a wide audience.

The gameplay feels a bit like Wingspan and Parks came together and had a happier, friendlier child. The giant dog deck is very reminiscent of the bird deck from Wingspan. Each card is beautifully illustrated and features a fun fact about the animal. You even use the dog cards to form a mini tableau. It’s never terribly powerful, but you can create some interesting combos when you’re lucky enough to combine the right canines. The trek through the dog park has a similar feel to the path you take during Parks. Even blocking spots brings some strategic opportunities to put your opponents in difficult situations. Of course, any conflict created in the game is light and soon passes. These certainly aren’t negatives since the games I referenced  are hugely popular with crowd pleasing mechanics.

I did find playing with large player counts created more tension in the game. Spots in the park became more challenging to grab and bidding for the dogs was a little more engaging. The 2-player game is looser, but it does bring in an AI “character” to force higher bidding. Overall, I did enjoy it more at higher player counts, but I appreciated the quicker pace of the solo and 2-player modes.

In the end, this is a relatively light-weight, light-hearted game. The rules aren’t heavy and the turns are easy to figure out. There are a few variant rules to adjust the game’s difficulty, but they never push things too far. The theme combined with the simple mechanics really make this a great game for families and kids. The appeal of the theme and production make this a great gateway game that could really work to draw casual gamers more into the hobby. The choices are a little more involved and should delight players who may be only familiar with dice rolling and point-to-point movement games.

If you approach Dog Park with the right expectations, you’ll really appreciate what it does and how it does it so well. I can certainly see Dog Park gaining traction and ending up on the shelves of my local Walmart or Target—it seems like the accessibility would be hit with that audience while the artwork and production would seal the deal. Dog Park was obviously constructed with a lot of care and detail and does a lot of things right. I hope that something that works this well is able to find the audience to appreciate it.

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Review: Dog Lover https://unfilteredgamer.com/review-dog-lover/?utm_source=rss&utm_medium=rss&utm_campaign=review-dog-lover https://unfilteredgamer.com/review-dog-lover/#respond Tue, 12 Oct 2021 03:29:13 +0000 https://unfilteredgamer.com/?p=22123 The post Review: Dog Lover appeared first on Unfiltered Gamer.

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Dog Lover
Designed by David Short
Published by Alderac Entertainment Group
2-4 Players  |  30 Minutes

Any dog lover can attest: in addition to the enjoyment, companionship and adventure a dog provides, they can also be a lot of work. Each dog has its own unique character that will affect how you train it, feed it and interact with it. In Dog Lover, you’re caring for unique dog’s that you’ll feed, walk, train and play with. You may want to rescue a pet from the shelter or discover your pet’s unique traits that make them special.

Dog Lover is a set collection game where players will be drafting cards from a grid, earning trick cards to expand your drawing power, selecting new dogs to live in your collection as well as cards to feed, grow and develop your pets. Earn points in a variety of ways such as discovering your pets’ unique traits, collecting things for you pet to pay with or building a strong collection of dog bones. The player with the most dogs at the end isn’t always the winner and there are a number of paths to victory in the family-friendly themed card game.

HOW IT PLAYS

The game’s deck features 29 different breeds of dogs each with their own name and appetite. To begin the game, you’ll be assigned a dog and a starting trick card.

A grid of 9 random cards will be placed in the center of the table along with 3 additional trick cards and 3 rescue dogs.

During a player’s turn, players will draw a series of cards from the grid equal to the grid shape on one of their trick cards. These shapes feature a variety of stacked and abstract squares corresponding to specific positions on the grid. Players can rotate and move the shape around to try to gain the best cards available.

The grid also features a watchdog token sitting next to one row or column on the grid. Players are limited to drafting only 1 card from that row or column limiting their access. After drafting, the watchdog moves to a new location to guard cards for the next player.

This is a card game that features a 120 card deck in addition to advanced tricks and rescue shelter dogs… so what’s in the deck and what do I do with the cards when I draft them?

This is a set collection game and there are a number of different ways to score points. One way is through gathering dogs. The best news my daughters will ever hear: You can have as many dogs as you can get your hands on. Dogs come in 3 sizes: small, medium and large and only score points as long as they’re fed. Each dog has a unique appetite and it’ll be your responsibility to gather the necessary types of food cards to feed your dogs. Failure to feed your pet will lose you 2 points per unfed dog at the end of the game.

Dogs can also be paired with trait cards. Trait cards give your dog a personality that might allow the dog to eat a different type of food or tuck cards behind that dog to earn additional points at the end of the game. A dog can only have 1 trait card and specific trait cards can only be attached to certain size dogs.

There are training cards that can be tucked behind a dog to score end-game points or collected to purchase new trick cards that give you different patterns to draft cards with. But remember: unfed dogs will not score any points tucked behind them.

Adoption cards can be gathered together to earn dogs from the rescue shelter. Rescue dog cards each feature unique abilities that may break the rules in how you tuck cards or score points for that specific dog.

Favorite thing cards are stuff dogs enjoy such as a Frisbee, leash or toy. You score these by collecting the most unique favorite thing cards. Finally, bone cards earn or subtract points based on the number of fed dogs in your collection.

Finally, one player begins the game with the fetch card allowing them to draft an additional card from the grid from any spot (even if it’s forbidden by the watchdog). The fetch card then takes the place of that chosen card and can be drafted by another player on a future turn.

DIFFERENT PLAYER COUNTS

Dog Lover plays pretty well at any of the 2-4 player counts primarily by adjusting the deck for the number of players. Cards in the deck are labeled 3+ and 4+ so you know which cards you’ll play with based on your player count.

COMPONENTS

This is a card game, so the majority of the components are cards. The card thickness is fine, but I found them to be strangely slick to where they kinda went all over the place. It wasn’t the end of the world – just something we had to watch out for. There are 4 different colored wooden cubes representing each type of food that you collect. These are gained when you draw a food card and you put them on top of the dog cards to represent them being fed. These were a nice addition because it gives you another dimension to an otherwise flat game and helps you immediately identify which dogs have been fed. The watchdog token is another wooden token that dances around the grid throughout the game. It’s a fun addition to the game that contributes both to the gameplay and theme.

ARTWORK

The artwork in the game features loosely drawn pets, toys and various pet paraphernalia and is meant to be light, silly and accessible. I personally felt the artwork was a huge missed opportunity. I completely get what they were going for, but I feel it missed the mark. They had an opportunity to really infuse value and engagement to the theme and the artwork just comes across as lazy. My wife, on the other hand, liked the artwork and said it provides accessibility to the game… so there are obviously contrasting opinions on this issue. I just feel they could have spent a little more time, even within the cartoony style, and really hit this one out of the park. A pretty big misstep on this front for me.

FINAL THOUGHTS

So you’re probably playing Dog Lover because you have a dog, love dogs or maybe even just like them a little. That’s pretty much 99% of people in the world – so this game has a lot of appeal right out of the gate. I imagine the designer and developers knew that the baked in appeal put the odds in their favor. But once you get past the cute theme of taking care of your pet, is the game engaging? For me, it’s a bit of a mixed bag.

Let’s start with the positive: There are some fun mechanics and it can be a challenge to maximize your scoring opportunities.

I enjoyed the trick cards combined with the watch dog when it came to drafting from the central grid. The game can be played where each player starts off with an identical starting trick or asymmetrical tricks earning each player 3 cards in different ways. The watch dog is always going to be in that one space you really want to draw from, but there always seems to be some positive move each turn. Additional trick cards might earn you the opportunity to draw 4 or 5 cards on a turn, but often find limited opportunity due to the lurking watchdog.

The game’s set collection is creative and often forces you to choose between 2 scoring paths. Should I go ahead and score my single training card or save up to trade them in for better tricks. Gathering a unique favorite thing card can earn you decent points, but it’s the “unique” part of that collection that can be a chore. I also enjoyed gathering bones. The number of bones you have determines how many points you score per fed dog at the end of the game. This is great, but if you only gather 1 bone card you lose points and there aren’t that many bone cards to go around. While the different scoring sets didn’t always work thematically, I still enjoyed the process.

Speaking of feeding your dogs. It’s great to have a bunch of dogs in your collection, but you have to feed those dogs and that upkeep can really use up your turns.

The trait cards and rescue dog cards instantly give you different goals in the game that allow you to score cards in different ways. Since these can really change your focus in the game, these are often most beneficial earlier in the game, but can still help you out down the stretch.

Obviously the artwork didn’t work for me. While there are some fun aspects to the set collection, this game is really about the dogs. Each dog in the game has its own breed and name and I think there was an opportunity to drive home that sentimentality. Unfortunately, the rendering of each breed is kinda blah and really fails to connect. There’s even a rescue dog that comes with a little cart because it’s missing 2 legs – such a great addition – missed opportunity.

I might get some push back, but this is a fairly quick and light game and setup should be equally quick and light. I absolutely hated what felt like jumping through hoops to set up the deck for my player count. It’s not the end of the world, and the game’s designer does their best to identify the player count on each card, but going through the 120 card deck was no fun. Additionally, you have to draw out all the game’s dogs to distribute them at the beginning and then shuffle them back in the game and it all ultimately added up to a bunch of chores that suppressed the early momentum of the game for me. This might seem overly nit-picky, but when it comes to playing a fun, light, gateway game with friends, the last thing I want to do is shuffle through a large deck, drawing out a bunch of cards and reshuffling a couple times. It’s probably not as bad as I remember it, but it’s that memory of those past experiences that might make me hesitant to pull Dog Lover off the shelf next time.

Teaching the game is pretty quick despite all the different ways to score and this is a huge positive for a game appealing to a general audience.

VERDICT

Dog Lover, despite having a pretty bad name, is a pretty engaging game. I think it’s going to appeal to a wide audience and introduce some fun, unique mechanics to non-gamers. The idea of taking care of your dog, feeding it, training it and taking it for a walk is really something I want to play. I’m sad the artwork didn’t help the game soar like it should have. I did get bogged down in the setup and tear down and that makes me hesitant to get it out as often as it probably could have. Overall I enjoyed Dog Lover, but there were a number of hang ups that kept me from whole-heartedly endorsing it.

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