Pandasaurus Archives - Unfiltered Gamer https://unfilteredgamer.com Sat, 24 Aug 2024 20:25:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.7 Review: After Us https://unfilteredgamer.com/review-after-us/?utm_source=rss&utm_medium=rss&utm_campaign=review-after-us https://unfilteredgamer.com/review-after-us/#respond Sat, 24 Aug 2024 20:25:10 +0000 https://unfilteredgamer.com/?p=23874 The post Review: After Us appeared first on Unfiltered Gamer.

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Publisher: Pandasaurus Games
Player Count: 1-5 Players
Game Length: 45 Minutes
Complexity 2/5

In this homage to the Planet-of-the-Apes, you are the leader of a future-set society of evolving apes seeking to learn the newfound technology from a long-lost human civilization. Manage your tribe of apes to grow your united knowledge in a race to rise above your competitors.

After Us is a quick-playing, simultaneous-action, deck-builder where you’re gathering resources, drawing more powerful ape cards and waiting for the right moments to cash in and tally your victory points. Make choices to maximize your resource income and set off on your own path to victory.

After Us has the potential to be a huge crowd pleaser with the right audience. It ticks a lot of boxes for me, but it might not be for everyone. I’ll break down the mechanics, describe my own experience and hopefully help you determine if After Us belongs in your game library.

ON YOUR TURN

Like most deck-builders, After Us equips each player with an identical set of 8 cards. Each player simultaneously draws 4 and attempts to line them up side-by-side to form complete boxes thus gaining the resources or executing the actions inside them. Some cards already feature completed boxes, but you’re typically going to have to connect boxes by aligning cards together. You’re not going to be able to connect them all, so evaluating your needs will help direct your path.

Each card has 3 rows and each one typically provides specific benefits and you’ll have to excuse these from left to right, top to bottom. The top produces resources, the second allows you to exchange resources for points and the 3rd provides a variety of things such as allowing you to cull cards. This isn’t always the case, but it gives you an idea what kind of decisions you might have to make since the choices you make in 1 row could have direct implications on another action.

From there, players reveal 1 of 4 medallions providing that player a benefit and allowing them to upgrade their deck with more powerful apes.

Each new ape “suit” gives you more powerful box actions. With 2 levels for each ape type, you can go big or you can go even bigger.

There are opportunities to cash in energy resources for bonuses that change each game or cull cards using your rage points to drop weak cards and gain additional points.

It is a race to the finish and you’ll have to decide when to stop building and when to start grabbing as many points as possible. It isn’t a true, definitive moment since you’ll always be building your deck and you’re always scraping for points, but there will come a point when you feel the shift and you need to go all in for the goal.

SOLO MODE

Solo mode has you competing against the King of Apes as he continually gains resources and builds up his deck. Minor victories are won by drawing your resources from HIS stash, but he primarily serves as a pacer to gauge your proficiency. It’s not too complicated to set up and manage – which is a huge plus. I can tell you solo mode is tough and it’ll definitely give you a challenge.

ARTWORK & COMPONENTS

Artwork from Vincent Dutrait, one of the best in the business, shines here with a semi-cyberpunk spin on his traditional, realistic style. The graphic design is ultra-vibrant and does a fantastic job placing you in this post-apocalyptic world. As typically the case with big-game publisher, Panadasaurus, the components are quality… the value is definitely there.

PROS & CONS

➕ Fast, simultaneous play makes the game zoom

➕ he resource exchange machine is in full swing loading you up with gobs of tokens and providing amply opportunity to frequently use them

➕ Powerful ape card upgrades make your deck feel strong

➕ Easy ruleset makes this quick to teach and fairly simple to play

➕ Quick game time flies by with almost no downtime

➕ Satisfying actions give you the feeling of accomplishment

➕ Great artwork and production add plenty of value to your experience

 

➖ Multiplayer solitaire isn’t going to be for everyone

➖ While there are multiple paths to victory, they’re not as distinguished as some would like

➖ Replay ability may feel a bit monotonous over time

WHY WOULD YOU LIKE THIS GAME?

Players looking for a good gateway game that’s fast paced with very little downtown will find a lot to like here. It is incredibly easy to set up and jump into and will likely see more table time because of it. Great or groups where limited player interaction isn’t an issue.

 

BEST THING ABOUT THIS GAME?

The best thing about the game is the card mechanics. Connecting the boxes on the cards has been done, but it seems much more accessible here. While the number of choices may be a bit of a mirage, the excitement you get from connecting the boxes and making actions happen isn’t. The simultaneous play and race atmosphere of the game only adds to the thrill of this wild resource exchange.

FINAL THOUGHTS

After Us has been a real sensation with my gaming group. Everything from the production to actions and game-length has been a huge hit with us. We’re coming off of a 5-game stretch where we’ve played it everyday and I don’t feel any fatigue. This is a gateway game full of energy and life that’s exciting and best of all… it’s fun.

The box-matching mechanic feels right. While it could have been AP-inducing, it never feels overwhelming and never slows down the game. I guess a cynic could ask if that means the choices aren’t that deep, but After Us isn’t a heavy game and it’s never intended to challenge you in that way. There is a puzzle here and it will require some application to maximize your actions, but it’s doing so in a way that is accessible to gateway gamers. For fans of the game Hadrian’s Wall from Garphill Games, the resource system here gives off a similar, yet restrained vibe.

Another major point to address is the multiplayer-solitaire angle. Interaction in this game is really limited to shouting out “I just scored 8 points” or ‘I’m trading this energy to exchange these cards”. You can snag your opponent medallion bonus by paying resources, but it’s mainly a put-your-head-down-and-play-your-game sorta experience. We embrace multiplayer solitaire games, so this was never an issue for us. You’ll have to decide if that’s a deal breaker for you.

After Us offers a fast-paced encounter that more resembles a ride than a board game experience. The choices are fast and you feel the rush of the race. The card actions are satisfying and building up your deck feels empowering. It’s not the deepest experience and I can’t guarantee it has extensively long lasting legs, but it’s a solid gateway game that we’ve fully embraced. After Us is a lot of fun and I highly recommend it for the right crowd.

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Review: Pandasaurus Card Games – Robots, The Game: Quick & Easy, Ohanami https://unfilteredgamer.com/review-pandasaurus-card-games-robots-the-game-ohanamai/?utm_source=rss&utm_medium=rss&utm_campaign=review-pandasaurus-card-games-robots-the-game-ohanamai https://unfilteredgamer.com/review-pandasaurus-card-games-robots-the-game-ohanamai/#respond Tue, 20 Oct 2020 05:40:35 +0000 https://unfilteredgamer.com/?p=20616 The post Review: Pandasaurus Card Games – Robots, The Game: Quick & Easy, Ohanami appeared first on Unfiltered Gamer.

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Pandasauraus is known for publishing fun and unique card games that appeal to a large audience. In this post I take a look at 3 of their newest releases: Robots, The Game: Quick and Easy and Ohanami.

Robots

Designed by Reinhard Staupe
2-6 Players | 15 Minutes

Robots is a difficult game to describe. It’s a cooperative game where players take turns as a robot and are given a goal of following a line on a card flanked by a number of random objects. The player is given the goal of reaching a specific object and a “speed” with which they travel the the line. The speed (slow, medium or fast) is made public to the other players and the robot makes a starting BEEP while navigating the line in their mind. Once they arrive at the object they make another BEEP and players attempt to guess the correct object. Players are awarded tokens based on how close their guess was and tokens are counted up at the end of the game to determine how well the group did as a whole.

Robots, to me, feels like The Mind for kids. If you’re not familiar with The Mind (another Pandasaurus game), players take turns mentally forming a rhythm in an effort to play the numbered cards in their hands in ascending order while limiting their communication including not speaking.

In Robots, you’re trying to find that unique rhythm with the robot player. What do they think is slow, medium and fast? While it’s very simple, the game is truly unique, fun and plays quickly. This is the perfect game for young children (of all ages). It’s challenging changes each game depending on the players.

The Game: Quick & Easy

Designed by Steffen Benndorf
2-5 Players | 10 Minutes

In The Game: Quick and Easy, players cooperatively take turns playing 1 or 2 cards on 2 stacks (1 for ascending numbered cards and the other for descending). The game has a total of 50 cards, 5 different colors each numbered 1-10. The conditions are simple, play all the cards in the deck and win the game… fail to play and you’re out.

The Game does provide a nice wrinkle: You must follow the ascending or descending rule of each specific deck UNLESS you can match the color of the previous card played in that stack. For example, in the case of one of the ascending decks, if the last card played was a green 9 you could follow it up with a green 2. This provides new life for the stack. But be careful how you use your cards because with each one played your future options decrease.

The Game: Quick and Easy is a follow up to the hugely popular original, The Game. While the Quick and Easy version does play quicker (vs the 100 card deck of the original) – I didn’t find it to be too much easier. I did find myself missing the solo variant of the original though. The card designs have received a huge upgrade and that definitely adds to the fun. The Game: Quick and Easy is a good time, but I prefer the original. The loss of a solo play is big and I feel the 50 card deck lacked the deeper strategy and decisions that came with the original.

Ohanami

Designed by Steffen Benndorf
2-4 Players | 20 Minutes

Ohanami is a light, strategic card game that’s easy to pick up and tons of fun to play.

During the game players will draft cards and attempt to play them – building their own gardens. Players can play up to 3 gardens with each garden arranged in numerical order. As players play they can only add cards with a higher or lower value – adding them to the ends of the columns.

The game takes place over 3 rounds. To begin each round players are dealt 10 cards. Players then simultaneously draft 2 cards from their hand and pass the remainder to the next player. Players will immediately attempt to play those 2 drafted cards in their garden columns. This continues until all cards have been drafted. Players then move to the end of round scoring.

Players score by collecting specific cards meeting end-round scoring goals. The 120 card deck features 4 unique suits: blue (water), green (vegetation), gray (stone) and pink (flowering trees). Players may draft any card suit into their garden at any time, but will only score based on that rounds scoring goals. At the end of round 1 player receive 3 points per blue cards total in their gardens. Round 2 gives you 3 points per blue card (even if they were counted in round 1) and 4 points per green card. In the final round, players receive 3 points per blue card, 4 per green, 7 per gray and a set score for how many total pinks gathered (1 for 1, 3 for 2, 6 for 3, etc.).

The winner is the player with the most total points after round 3.

Ohanami is an unassuming game that plays fast and is truly a blast. The simple mechanics allow anyone to jump in almost immediately, but there is a ton of strategy to go around. The end round scoring really challenges your choices. The gray and pink provide big end-round scoring late in the game, grabbing too many too soon can leave lots of points on the board early.

While drafting cards you’ll find yourself playing your opponents as much as yourself sometimes passing on the best cards in effort to keep your opponent from bigger paydays. Even choosing when to start a new garden can be a pressing decision (players are able to start a new garden when they choose). Starting a new garden too early can potentially leave you with huge number gaps in your column – even keeping you from playing drafted cards later in the game, forcing you to forfeit this points.

While each of these games featured in this article have their own merits – Ohanami rises above. A great mix of accessibility, strategy and fun. It’s definitely a game I’ll be playing again and again.

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Review: Pandasaurus Triple Feature – Machi Koro, The Game & Qwinto https://unfilteredgamer.com/review-macho-koro-the-game-qwinto/?utm_source=rss&utm_medium=rss&utm_campaign=review-macho-koro-the-game-qwinto https://unfilteredgamer.com/review-macho-koro-the-game-qwinto/#respond Fri, 25 Sep 2020 03:05:24 +0000 https://unfilteredgamer.com/?p=20424 The post Review: Pandasaurus Triple Feature – Machi Koro, The Game & Qwinto appeared first on Unfiltered Gamer.

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Pandasaurus Games, one of the leading board game studios in the world, has a great library of light and medium weight games. We’re going to look at three of their more popular and accessible title: The Game, Qwinto & Machi Koro.

The Game

Design by Katja Stremmel |  Published by Pandasaurus Games
1-5 Players  |  20 min

The game is a cooperative, easy to pick up, easy to learn card game with a universal appeal. Players are each dealt a number of cards based on the player count and take turns discarding onto 4 separate piles placed in the center of the group. Two of the piles start at 1 and require you to play in an ascending progression (higher card than the previous one played), while the other two piles start at 100 and require you to play in a descending progression. There is only 1 card for each number (2-99) in the deck along with the two 1’s and two 100’s serving as the starting cards.

Each player is required, but not limited to playing 2 cards per turn. They will then replenish their hand from the deck with the same number of cards they just played.

One wrinkle in the game is players are allowed to play cards exactly 10 numbers higher or lower than the previous one played briefly “rewinding the deck clock” for the group.

Only very limited interaction is allowed between the player during the game. Players continue discarding their hand until no player can play further. Play all 98 cards in the deck and you beat the game.

Final Thoughts

The Game is a light, fun, easy to teach game that’s quick to play and tough to beat. Obviously there is a lot of luck in how you draw cards, but knowing the right time to play a card can lead to runs of success. For me The Game has a similar vibe to The Mind with the limited interaction and card play. They are completely different games, but I have a feeling if you’re a fan of The Mind you’ll dig The Game.

Qwinto

Design by Bernhard Lach & Uwe Rapp |  Published by Pandasaurus Games
2-6 Players  |  15 min

Qwinto is coming on the heels of the roll & write classic, Qwixx. In Qwinto players take turns rolling dice and attempt to fill multiple colored rows with ascending numbers. Players score by writing in the combined value of their roll along with various bonuses throughout. Players that end up not being able to play a dice they roll will receive a deduction. The player with the most points at the end of the game wins.

Players choose to roll 1-3 dice (orange, yellow & purple). The total pips on the die then is entered on one of the empty spaces on one of the die colors rows. Once the dice is rolled all players have the opportunity to score the dice. Players have the opportunity to re-roll all their dice once per turn. Each row must be in ascending order and duplicates are not allowed. Same numbers are also not allowed vertically between the different rows so planning and strategy are necessary for success.

At the end of the game you receive points per filled in blank. If you have completed a row you receive the score from the final blank in that row. Bonus points are earned for totals entered in pentagon shapes scattered throughout each colored row. Finally, players lose 5 points for every one of their rolls they weren’t able to enter on their scorecard.

The game ends when one player has completed two rows on their scoresheet or a player has totaled 4 personal rolls without recording a score.

Final Thoughts

This is a swift and easy roll & write with plenty of decision making and opportunity to push your luck to it’s limits in a short amount of time. From strategizing where to score certain rolls to achieving bonuses, the dice guarantee a new game each time. There is virtually no downtime as players have the opportunity to score on every roll.

Qwinto provides everything you could ask for in a filler game: short play time, family, tons of interaction and simple yet challenging decisions.

Machi Koro

Design by Masao Suganuma |  Published by Pandasaurus Games
2-4 Players  |  30 min

In Machi Koro, you’re been elected mayor and it’s your job to develop business and industry in your town. Players take turns buying and building properties as well as earning income.

Each player starts with a minimal cityscape comprised of a wheat field and bakery card. Players take turns rolling dice, earning money and buying additional property cards. Each type of card features a different value allowing you to benefit from your own rolls as well as others. As your city engine grows you’ll be able to build landmarks allowing you access to additional and dice and various other turn benefits.

Certain cards allow you to score off other players rolls earning money from the bank or other players. You may even be able to steal property cards right out from under your opponent.

The mayor who can succesfully build 4 landmarks before anyone else is the winner.

Final Thoughts

Another incredibly simple, yet fun game from Pandasaurus! I’m a huge fan of engine building and Machi Koro does it in a simple and accessible way.

At the end of the day it comes down to the roll of the dice, but by diversifying your property portfolio you have the opportunity to benefit on nearly every roll limited bad luck.

The diverse number of cards allow players a choice in determining their path to success. You can even purchase landmarks out of financial order if that fits your strategy.

For me there is just enough push your luck and take that between players to keep it interesting without turning off casual players. It is disappointing losing a property to an opponent, but it doesn’t happen often and you’re likely to have some type of success before your next turn comes around.

The concept, components, box and artwork are all great and the setup is very minimal. My only negative is that our 4-player games came in closer to 45 minutes and had a tendency to get bogged down on certain players turns.

Overall this is blast and one that I image my family will be playing for years to come.

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